Mephits were extraplanar, outsider creatures similar to imps. They were not native to the material plane as they are somewhat linked to various elemental or quasi-elemental planes of existence. Mephits were roughly humanoid in appearance and somewhat small; approximately 4 feet (1.2 meters) in height. Their disposition depended on their plane of origin, though they were rarely endearing. Each type of mephit had some form of breath weapon, which could usually do minor elemental damage, though it was mostly intended to ward off would-be attackers.
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| - Mephits were extraplanar, outsider creatures similar to imps. They were not native to the material plane as they are somewhat linked to various elemental or quasi-elemental planes of existence. Mephits were roughly humanoid in appearance and somewhat small; approximately 4 feet (1.2 meters) in height. Their disposition depended on their plane of origin, though they were rarely endearing. Each type of mephit had some form of breath weapon, which could usually do minor elemental damage, though it was mostly intended to ward off would-be attackers.
- Mephits are small elemental creatures from the various . They are curious, impish creatures with small wings and tiny horns. They have a tendency to cross manifest zones from their native planes to Eberron, where they may cause mischief or become agents of other powers.
- Volk Elementare Volk Art Zugehörigkeit Fraktion Geschlecht Titel Gesinnung Herkunft Elementare Ebene Zone Gebiet Status Level Stufe Mephits sind Kreaturen, die aus der Schnittstelle des Nethers mit den Elementaren Ebenen entstehen. Sie sind die niedersten Diener der Elementarlords, noch unter den Geistern. Doch während Al'Akir Mephits für Haustiere hält, kümmert sich Therazane liebevoll um sie. Es gibt Mephits jeder Elementaren Ebene und auch ein paar Elementargemische. Sie sind außerhalb der Ebenen in den Verwüsteten Landen zu finden.
- Mephits are clawed elemental flying creatures hailing from the Elemental Plane and the Twisting Nether. On the elemental plane mephits and lesser elementals share a position of power just above elemental sprites, but are below all other denizens of the planes. Mephits are tolerated only because they amuse the Elemental Lords or because the Lord in question sees fit to keep them around, to Al'Akir they are akin to pets, while Therazane treats hers as her cherished children. Mephits fight in mobs, which is often the case when encountered in the Twisting Nether. The mobs may be made up of various types. Some can be found on Azeroth such as a Dark Iron cave in the Badlands.
- Mephits are minor creatures from the elemental planes. All mephits appear as small, winged creatures with more or less humanoid features. While they are often described as impish, their elemental origins are apparent at first glance. They are almost always true neutral. NWN2 has fire mephits and ice mephits.
- Mephits are minor creatures from the elemental planes. All mephits appear as small, winged creatures with more or less humanoid features. While they are often described as impish, their elemental origins are apparent at first glance.
- Mephits are small, flying outsiders who draw some of their essence from the various elemental planes, including the para-elemental and quasi-elemental planes. They have a tendency to be chaotic and destructive. Mephits usually have low-power damage reduction and most regenerate. Mephits are listed in the "Imps" subcategory (of "Monsters", "Planar") in the creature palette.
- Nombre: Mephit Tipo: Imagen:Demonio.jpg Nivel: 23 Ataque: 8 - 16 Defensa: 60 Absorción: 7 Experiencia: 1490 Ubicación: Castillo de los Perdidos, Ruinen, Navisco Notas: Similares a los Imps, muchas veces se los puede confundir con ellos pero estos poseen mayor alcance de ataque.
- Mephits is the name given to a grouping of diminutive, bat-winged creatures native to the elemental planes. As they are less powerful than most other outsiders native to these planes, they can often be found serving the powerful as servants and messengers. Each of the nine known species of mephits (see the table below) has its own unique powers, although they all share the abilities to fly, to magically summon others of their kind, and to discharge a damaging breath weapon when threatened.
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| - Similares a los Imps, muchas veces se los puede confundir con ellos pero estos poseen mayor alcance de ataque.
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| - from the 3.5 Monster Manual
- A fire mephit, steam mephit, and ice mephit,
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| - Monster Manual v. 3.5, pg. 180-185
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| - Mephits were extraplanar, outsider creatures similar to imps. They were not native to the material plane as they are somewhat linked to various elemental or quasi-elemental planes of existence. Mephits were roughly humanoid in appearance and somewhat small; approximately 4 feet (1.2 meters) in height. Their disposition depended on their plane of origin, though they were rarely endearing. Each type of mephit had some form of breath weapon, which could usually do minor elemental damage, though it was mostly intended to ward off would-be attackers.
- Mephits are small elemental creatures from the various . They are curious, impish creatures with small wings and tiny horns. They have a tendency to cross manifest zones from their native planes to Eberron, where they may cause mischief or become agents of other powers.
- Volk Elementare Volk Art Zugehörigkeit Fraktion Geschlecht Titel Gesinnung Herkunft Elementare Ebene Zone Gebiet Status Level Stufe Mephits sind Kreaturen, die aus der Schnittstelle des Nethers mit den Elementaren Ebenen entstehen. Sie sind die niedersten Diener der Elementarlords, noch unter den Geistern. Doch während Al'Akir Mephits für Haustiere hält, kümmert sich Therazane liebevoll um sie. Es gibt Mephits jeder Elementaren Ebene und auch ein paar Elementargemische. Sie sind außerhalb der Ebenen in den Verwüsteten Landen zu finden.
- Mephits are clawed elemental flying creatures hailing from the Elemental Plane and the Twisting Nether. On the elemental plane mephits and lesser elementals share a position of power just above elemental sprites, but are below all other denizens of the planes. Mephits are tolerated only because they amuse the Elemental Lords or because the Lord in question sees fit to keep them around, to Al'Akir they are akin to pets, while Therazane treats hers as her cherished children. Mephits fight in mobs, which is often the case when encountered in the Twisting Nether. The mobs may be made up of various types. Some can be found on Azeroth such as a Dark Iron cave in the Badlands.
- Mephits are minor creatures from the elemental planes. All mephits appear as small, winged creatures with more or less humanoid features. While they are often described as impish, their elemental origins are apparent at first glance. They are almost always true neutral. NWN2 has fire mephits and ice mephits.
- Mephits are minor creatures from the elemental planes. All mephits appear as small, winged creatures with more or less humanoid features. While they are often described as impish, their elemental origins are apparent at first glance.
- Mephits are small, flying outsiders who draw some of their essence from the various elemental planes, including the para-elemental and quasi-elemental planes. They have a tendency to be chaotic and destructive. Mephits usually have low-power damage reduction and most regenerate. Mephits are listed in the "Imps" subcategory (of "Monsters", "Planar") in the creature palette.
- Nombre: Mephit Tipo: Imagen:Demonio.jpg Nivel: 23 Ataque: 8 - 16 Defensa: 60 Absorción: 7 Experiencia: 1490 Ubicación: Castillo de los Perdidos, Ruinen, Navisco Notas: Similares a los Imps, muchas veces se los puede confundir con ellos pero estos poseen mayor alcance de ataque.
- Mephits is the name given to a grouping of diminutive, bat-winged creatures native to the elemental planes. As they are less powerful than most other outsiders native to these planes, they can often be found serving the powerful as servants and messengers. Each of the nine known species of mephits (see the table below) has its own unique powers, although they all share the abilities to fly, to magically summon others of their kind, and to discharge a damaging breath weapon when threatened.
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