About: NBA 2K13   Sponge Permalink

An Entity of Type : dbkwik:resource/F53DY7fhVqHClWE_2LSx4w==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Please leave this page in place for future content and Steamification BrentNewland (talk) 08:32, December 13, 2013 (UTC)

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rdfs:label
  • NBA 2K13
rdfs:comment
  • Please leave this page in place for future content and Steamification BrentNewland (talk) 08:32, December 13, 2013 (UTC)
  • pianoBrad(via Amazon): I was a big fan of last years NBA 2k12 release. As fun an revolutionary as 2K11 was, I felt like I was getting a more grounded and realistic game of basketball from last year's release. Having said that, things were still far from perfect. Namely, the control scheme was overly complex and defense was a chore and oftentimes impossible. I would find myself getting sucked into animations left and right, and there seemed to be no way to fight back. Enter NBA 2K13, with a revamped core control scheme, and the difference is nearly night and day, in terms of gameplay. Moving the dribble maneuvers to use the right stick instantly improved my ability to take control of my character. Tutorials are still tucked and hidden away inside of a convoluted menu interface, but this is
sameAs
dcterms:subject
system2NA
  • 2012-11-18(xsd:date)
system1NA
  • 2012-10-02(xsd:date)
system1EU
  • 2012-10-05(xsd:date)
system2EU
  • 2012-12-14(xsd:date)
dbkwik:nintendo/pr...iPageUsesTemplate
Name
  • NBA 2K13
Genre
  • Sports, Basketball
Type
  • Game
Caption
  • North American Wii box art
system2AU
  • 2012-11-30(xsd:date)
PEGI
  • 3(xsd:integer)
fix
  • a
System
  • Wii
  • Wii U
Class
  • E
acb
  • G
ESRB
  • E
Developer
Rating
  • Yes
Publisher
  • 2(xsd:integer)
abstract
  • Please leave this page in place for future content and Steamification BrentNewland (talk) 08:32, December 13, 2013 (UTC)
  • pianoBrad(via Amazon): I was a big fan of last years NBA 2k12 release. As fun an revolutionary as 2K11 was, I felt like I was getting a more grounded and realistic game of basketball from last year's release. Having said that, things were still far from perfect. Namely, the control scheme was overly complex and defense was a chore and oftentimes impossible. I would find myself getting sucked into animations left and right, and there seemed to be no way to fight back. Enter NBA 2K13, with a revamped core control scheme, and the difference is nearly night and day, in terms of gameplay. Moving the dribble maneuvers to use the right stick instantly improved my ability to take control of my character. Tutorials are still tucked and hidden away inside of a convoluted menu interface, but this is finally a control scheme that allows you to master it simply through use. With a new collisions system, on-ball defense has become much more honest and manageable. So much so, in fact, that I actually look forward to that side of the floor. This year, it's just as fun making a solid defensive effort (locking down a shot, boxing out for a rebound, swatting a shot from behind) as it is scoring points. Jay-Z's contributions are superficial, at best, so if you're buying this on name recognition alone, you'll likely be disappointed. However, I recommend picking this game up, even if you own last year's release, as it contains substantial improvements in a place that counts beyond anything else: the gameplay.
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