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An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Keys

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  • Keys
  • Keys
  • Keys
  • Keys
  • Keys
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  • Keys
  • Courtesy of Fan Made Fallout.
  • The Keys are fragments of Cozarto Simon and Giotto's past which were given to the Vindice by Cozarto and Giotto themselves, to be passed down to their descendants if the time came that they ever fought. According to the Vindice, there are seven keys, one to be shown after every Guardian battle.
  • Keys was a scion for the Old Families of the Terran Confederacy. After the fall of Tarsonis in 2500, Keys accompanied the four children of the Old Families, Antonia Tygore, Morgan Calabas, Rockham Kusinis and Bess Kusinis, from Tyrador VIII to a Confederate refuge on Shi. However, the Terran Dominion planted a zerg drone on the planet, and the Confederates were forced to retreat into Drill Site #3. Keys manned one of the BDE-1600 mining laser drills against the zerg alongside Dhupal and Roderick, but the three failed to account for how quickly the drill's plasma chambers overheated. They were forced to wait for the systems to recharge as they were overrun and devoured by the rampaging zerg.
  • The Keys is an object you can get the Red Dead Revolver 3dn edition. $50 dollars is to buy it at the start of the mission Fort Mercer. If purchased, you unlock a page "Raul Zubieta" of Edgar Rose's Journal. If you do not buy this object in the mission, you can not get Raul Zubieta page. They're also seen in Call of Duty: The Warriors, some soldiers have them around the waist, like Zubieta.
  • Keys play an important role in the world of Blue Exorcist. Magic keys allowing for instantaneous transport between two points are a staple tool of the True Cross Order and very valuable, requiring Exorcists to take good care of them. Despite their versatile ability, there is a limit to the use of the keys, being unable to transport even as few as six people over a significant distance. Other types of magic key exist, but they do not appear to be as prevalent.
  • Keys may refer to: * Corruption Key * Crimson Key * Frozen Key * Golden Key * Hallowed Key * Jungle Key * Shadow Key * Temple Key * The keyboard keys * Key of Light * Key of Night
  • Keys are items in Croc: Legend of the Gobbos.
  • Keys is a General in the United States Army.
  • Keys can be used to avoid the need to pick locks to open doors and chests. They can be obtained by stealing them from their owner's pocket, looting the bodies of the owners, found or being given them by characters for a quest. Some areas will be inaccessible until the proper key is acquired. Other areas for which a key is available may be accessible by picking the lock.
  • thumb|La carte de l’archipel des Keys.|293x293px Les Keys sont un archipel de l’univers de Donald Duck.
  • You can use the box below to create new pages for this mini-wiki. preload=Keys/preload editintro=Keys/editintro width=25 test
  • Cost 1 (Buy): 40 Gold Cost 12 (Buy): 480 Gold Cost 1 (Sell): 22 Gold Cost 12 (Sell): 264 Gold Image:Act3Q2.gif This item or equipment article is a . You can help the Diablo Wiki to become more awesome by expanding it.
  • This is a list of all keys in Dragon Age: Origins. They are usually found in the "Plot Items" tab of the inventory. Some keys are necessary to unlock the item, other times lockpicking is an option. Sometimes the key will disappear from the inventory after it is used.
  • There are 4 coloured keys in Dr Lunatic, Red, Green, Blue and Yellow. These match the Doors which have panels of the same colours, except for yellow doors, which have no panel. Red, Green and Blue keys can open as many doors as there are in the level, but yellow keys can only open 1 door per key and the player can only hold 3 at once. In Supreme With Cheese, the Item Editor can create keys of different colours, but that requires extra management on the part of the builder, as they also have to make the corresponding Doors and Specials to recognize the new keys.
  • The role of Keys is played by Andy Marshall in the Season Two episode "Amateur Night".
  • Throughout Necronia are many doors. Some can be opened with a key, others can just be pushed open, others yet cannot be opened, at least as far as we know. When a key is used to open a door, the door stays unlocked until someone closes it or until the key is used again to lock the door. Be careful not to get locked up without the matching key to get out.
  • Throughout Tibia are many doors. Some can be opened with a key, others can just be pushed open, others yet cannot be opened, at least as far as we know.
  • Keys are one of the collectible items from Shrek: Treasure Hunt.
  • Keys are created when you put gold in a furnace, or gold in a blank key mold. Keys are used to lock and unlock appropriate doors,chests, and trapdoors. Keys can also be named when you create them, so you can have separate keys for separate doors. You can also build several doors that use the same key.
  • Keys is the seventeenth episode of the first season of The Pretender which first aired April 5th, 1997 on NBC in the United States. It features the first appearance by recurring guest star Harve Presnell as Mr. Parker, father of Miss Parker.
  • Keys are items used to enter certain stages, such as Raid Stages. Without a key, you will not be able to start the stage.
  • You may find your path to ACME Weapons, Ed's or even just zone 3 blocked by, well, water. If you have one of these in your inventory, this is not a problem. (Well, except for thieves.)
  • Keys (2007) is a 23-minute movie created by Christopher Babers
  • keys are an item in Alone in the Dark: Illumination, and only appears in the Moonlight Trailer Park (level). it can be used on either the car or the boat.
  • Keys are occasionally dropped by monsters. These keys open certain higher level chests, which are found throughout Agon.
  • Throughout Tibia are many doors. Some can be opened with a key, others can just be pushed open, others yet cannot be opened, at least as far as we know. When a key is used to open a door, the door stays unlocked until the next floor reset or until the key is used again to lock the door. Be careful not to get locked up without the key to get out.
  • On average, there are around 3 keys per Creator Curator area, thus meaning around one key per level. Some levels have two keys, such as The Wedding Reception. Some can also be well-hidden, more so than some prize-bubbles, adding to the replayability of certain levels. Collecting a Key increases your score by 50 points and grants you access to another sub-level on your world. These levels are mini-game challenges; Score and Survival Challenges, where you either race to the end as quickly as possible, or collect as many points as possible without dying. One example is the first key in The Gardens, which unlocks Tie Skipping.
  • A number of keys are given particular importance in Lost by being shown on screen or specifically mentioned: * The key to the marshal's handcuffs. Kate unlocked one of the bracelets with the key she took from the unconscious marshal, who hit his head during turbulence, in episode "Pilot, Part 2". Kate then dropped the key in the plane when she reached for the oxygen masks. This key was lost in the crash. * The keys mentioned in Danielle Rousseau's distress message, heard in episode "Pilot, Part 2": "Brennan took the keys." It is unknown what those keys were. * The key to the marshal's safe deposit box number 815, which Kate used to open the safe deposit box in the New Mexico bank in episode "Whatever the Case May Be". How Kate obtained that key is still a mystery. * The key
  • Throughout Tibia are many Doors. Some can be opened with a key, others can just be pushed open, others yet cannot be opened, at least as far as we know. When a key is used to open a door, the door stays unlocked until the next floor reset or until the key is used again to lock the door. Be careful not to get locked up without the key to get out. Keys have a base form and a key number. The base forms can be one of the following:
  • Keys are artifacts seen in various video games. While most keys follow the Super Mario Bros. 2 or Super Mario World key format of carrying them in the characters hands, some can be stored separately in the inventory and are used automatically when needed. These are represented by icons that appear with the player's display at the top of the screen.
  • Keys can be acquired in several ways, such as: * Playing all the missions in the Patapon Training Grounds. * Found occasionally during the end of a floor of a dungeon. * Defeating a dungeon boss for the first time. * On the first floor of the Labyrinth of Restraint, if the fire reaches the end of the floor, the fire will disappear, and a key will come out (This will work any time. If repeated, but the key has already been obtained, a Treasure Chest will appear). * In the Castle of Justice, if you follow the instructions as the sign have said, you should use PATA-PON-DON-CHAKA in the room with 2 torches so that if you go to the next room, you will see a key, or a chest if you have already obtained the key.
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