About: Inaccessible areas in Clear Sky   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The game maps (levels) are composed of a topographical landscape that the player can freely explore. These game landscapes are surrounded by an invisible barrier that the player cannot pass through to explore beyond. The barrier is usually depicted as an obvious feature like a barbed wire fence, a steep slope, cliff, or wall but occasionally it is just an invisible barrier that cannot be passed. Beyond these barriers a continuing landscape can often be seen but not reached.

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  • Inaccessible areas in Clear Sky
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  • The game maps (levels) are composed of a topographical landscape that the player can freely explore. These game landscapes are surrounded by an invisible barrier that the player cannot pass through to explore beyond. The barrier is usually depicted as an obvious feature like a barbed wire fence, a steep slope, cliff, or wall but occasionally it is just an invisible barrier that cannot be passed. Beyond these barriers a continuing landscape can often be seen but not reached.
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abstract
  • The game maps (levels) are composed of a topographical landscape that the player can freely explore. These game landscapes are surrounded by an invisible barrier that the player cannot pass through to explore beyond. The barrier is usually depicted as an obvious feature like a barbed wire fence, a steep slope, cliff, or wall but occasionally it is just an invisible barrier that cannot be passed. Beyond these barriers a continuing landscape can often be seen but not reached. These inaccessible areas can however be reached from a single location in the game. In the Yantar level, there is a Space Anomaly that will transport the player to these inaccessible areas. In the northwest corner of the factory complex will be found the gate that leads to the Red Forest (Clear Sky). Before going through the gate, it should be noticed that there is a small courtyard on the other side of the gate with a parked yellow trailer. It is in this courtyard that the space anomaly is located, but the space anomaly can only be reached from the north. To reach the courtyard from the Agroprom entrance the player should make their way to the high ridge at the far west side of the Yantar map. Walk up the slope and continue west as far as the barbed wire fence. Follow the fence north until the high uplands are reached, then head towards the pylon in the distance (doing this will allow the player to bypass the dogs, Psi-emission fields, Anomalies and heavy Radiation on the west side of the factory). From the pylon the player should head to the far corner of the large building without windows and then head south into the factory complex from the north (note: the buildings here are only partially constructed and once entered the player cannot return to the uplands). Before entering the buildings the game should be saved. Also there is sometimes a strong psy-emission field inside the buildings, so a good suit with good Artifact protection and adequate supplies is helpful. If the player explores this area inside the partially constructed buildings, they should eventually find the small courtyard with the yellow trailer, on the other side of a gate in an iron railing fence. Before going through the gate into the courtyard the player should save the game as a separately named game. On entering the courtyard the player will be transported to one of the inaccessible areas. When entering the courtyard, moving left or right or going straight ahead triggers different areas, try entering the space anomaly from as many different directions as possible. Note: the north entrance to the factory complex can also be reached by travelling north along the high ridge on the east side of Yantar. When landing in an inaccessible area the player will be inside a space anomaly. If the player is not careful when moving out of the space anomaly, a jump to another area will happen. Each space anomaly has a different exit that must be found to enter the area, the individual sections below explain how to get out of the space anomaly (see: How to stop being transported)
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