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An Entity of Type : dbkwik:resource/bX9mU3lUhnS6YFQuXGlfFw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

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  • Amnesia
  • Amnesia
  • Amnesia
  • Amnesia
  • Amnesia
  • Amnesia
  • Amnesia
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  • A member of the Cirque Sinister supervillain group.
  • Amnesia 「アムネシア Amuneshia?」 es una novela visual japonesa creada por Idea Factory. Fue lanzado por primera vez en agosto del 2011 disponible primero para la PlayStation Portable. Una secuela (llamada 'fan-disk' en Japón) "Amnesia Later" fue lanzado en marzo del 2012. Durante la fiesta Otomate 2012, la producción de una adaptación al anime fue anunciado con una emisión para el 2013.
  • Amnesia , film français de Barbet Schroeder, sorti en 2015.
  • ) Amnesia is a medical condition in which the patients lose some or all of their memories of past events. Physically amnesia is explained by the deletion or damage of memory engrams.
  • Amnesia (健忘, Kenbō), is one of the ultimate jutsus of the Kaihengan. It causes full memory obliteration in the target.
  • Amnesia is the loss of one's memory.
  • Client: JorgenLocation: Balterossa - Cafe Moondust
  • Raises user's Sp. Defense by 2.
  • Amnesia was the (usually temporary) loss of memory.
  • L'amnesia è una malattia che fa perdere la memoria. File:Quote rosso1.png Dicevamo? File:Quote rosso2.png ~ Tipico malato della sindrome Amnesia
  • Amnesia is a medical condition which results in the loss of memory. It comes in two general forms, anterograde amnesia where new memories are not transferred to long term memory and retrograde amnesia which is the loss of past memories. Starfleet Commander Jay Allan was diagnosed with retrograde amnesia due to irreparable brain damage suffered during an away mission in late 2373. Rather than undergo retraining, he was granted a medical discharge. (Kal-Dixas Spaceport)
  • Dieses Wiki behandelt eine japanische Visual Novel-Serie von Idea Factroy für die Playstation Portable, als auch die Animeadaption. Kategorie:Anime und/oder Manga Kategorie:Spiele Kategorie:Aktiv (+10 Artikel)
  • Image:Amnesia (Status Effect).png Amnesia is a harmful fire-based that seals the memory of its victim until it wears off or is removed. Afflicted characters lose their combat memory, rendering them unable to use Job Abilities, Weapon Skills, or Pet Commands.
  • Amnesia is a recurring status effect. It has the effect of removing all skills except the basic Lv 1 commands and also setting off any bonuses on these skills gained since Lv 1.
  • Amnesias sind Gegner aus dem Spiel Super Paper Mario und gehören zum Typ der Miseria. Berührt der Spieler eine Amnesia, verfucht die Amnesia den Spieler mit dem "No Skill-Status" mit welchem jeder Charakter seine spezifische Fähigkeit verliert. Mario kann also nicht mehr die Dimensionen wechseln, Peach kann nicht mehr mit ihrem Schirm gleiten oder feindliche Angriffe ablenken, Bowser verliert seinen Feueratem und Luigi kann keinen Super-Sprung mehr einsetzen. Amnesias können von Miserias aufgrund ihrer violetten Farbe unterschieden werden. Sie lassen manchmal einen Giftpilz fallen, nachdem sie besiegt wurden.
  • Amnesia is the 6th episode in Season 1 of Waktu Rehat. Johan had lost his memory and he couldn't even remember who his friends are. Would Johan be able to get his memory back?
  • Amnesia is the 4th episode of Season 2 of Doctor Bugs's series Reckless and Retired. It aired on August 14, 2014. It is the 26th episode overall.
  • Amnesia is a Raven in Armored Core 2. His rank is #31 in the Arena.
  • Amnesia is a mental, mundane disadvantage, described in Basic Set, p. 123. It has two variants: Partial Amnesia and Total Amnesia. GURPS Space, p. 221, adds a third type, Selective Amnesia. It is referenced in GURPS Banestorm™, p. 183, on magical causes of Amnesia.
  • A 2013 anime television series has been produced by Brain's Base. There are currently four other games in the Amnesia series. Two PSP games, Amnesia Later and Amnesia Crowd and two Playstation Vita games, Amnesia: V Edition and Amnesia World.
  • The story of the original romance game for female players begins on the morning of August 1, when the protagonist wakes up and discovers she has absolutely no memories of the past. A boy appears before her, and he introduces himself as a "spirit" named Orion. The protagonist struggles to regain her memories under the guidance of Orion. She then gets a phone call, but she does not recognize the name on her mobile phone screen. She meets her apparent "boyfriend," despite not knowing his face.
  • Amnesia (Amnesia en Hispanoamérica por el anime, Amnesia en inglés) es un movimiento de tipo psíquico introducido en la primera generación.
  • Amnesia is the fourteenth episode of the second season of The Pretender which first aired March 28, 1998 on NBC in the United States. Even though this episode was originally titled Amnesia, it has also been called Unforgotten.
  • From modified [[w:|]][[Category: derivations|Amnesia]] amnesia, from [[w:|]][[Category: derivations|Amnesia]] ἀμνησία (“‘forgetfulness’”).
  • Amnesia is a song taken from Britney Spears' her sixth full length studio album Circus.
  • Director: Gonzalo Justiniano Guión: Gustavo Frías y Gonzalo Justiniano Año: 1994 Elenco: Julio Jung, Pedro Vicuña, José Secall, Marcela Osorio, Myriam Palacios, José Martin, Nelson Villagra, Carla Cristi, Alexandra Rencoret, Mateo Iribarren, Victor Mix, Iselda Sepúlveda, Rodrigo Vidal, Pablo Striano, David Olguiser
  • __NOWYSIWYG__ Amnesia (ドわすれ Memory Lapse) Battle Data Affected by Contest Data Contests (RSE) Super Contests (DPPt) Contest Spectaculars (ORAS) Amnesia is a Psychic-type move introduced in Generation I.
  • This page gives you the opportunity to redirect to the original article that is on Wikipedia or stay on the Crossgen Comics Database. Clicking on the link on this page will redirect to Wikipedia's Amnesia article. Take me to the [ Amnesia] article on Wikipedia. Click here to return to the Crossgen Comics Database main page or just hit your browsers back button to return to your previous page. These Redirect pages should be eliminated in either of two ways. Things to think about:
  • Hugo, el nuevo profesor de Educación Física, llega al internado para echar una mano a su amigo Héctor. Además, Amelia le revelará a Héctor que existe un tratamiento experimental para su enfermedad, que resulta ser la misma que tiene su hermano. También María tiene problemas de salud e incluso ha sufrido un desmayo. Hace días que no se encuentra bien pero lo que realmente ha acabado con sus nervios ha sido enterarse de que alguien le ha dicho a Iván que ella es su madre.
  • Memory loss. Characters cannot remember anything that happened before the disorder took hold. Memory loss is total - they forget their name, life history, and any spells. Skills are not forgotten, but the character will not realise that they are available unless reminded by another character. During a period of amnesia, a character is allowed to spend experience points to re-learn forgotten spells. When the memory returns, however, these experience points will have been wasted.
  • Amnesia describes a loss of memory of things in the past as opposed to not being able to remember facts at the current time (i.e. short term memory loss). It is a symptom of many disorders and is usually temporary. Head trauma is the most common cause, but it can be caused by physiological trauma as well. It can be mild or severe, and can affect anything from a single event to a very long sequence of time. For example, a heart attack victim may forget everything that happened in the week before the attack, including the attack itself. In very severe cases, a patient may not be able to recall who they are.
  • Amnesia was a mental condition often brought on by a traumatic event that resulted in memory loss of some form or another. The individual affected might remember certain things such as how to perform tasks or speak, but have little or no memory of the personal details of one's life, such as name, occupation, or family. Exposure to sights, sounds or other sensory information containing details from one's past might serve as a trigger to overcome the condition. CC-5576-39 was eventually able to recover his memory thanks to Colonel Meebur Gascon reminding him of being a soldier.
  • What were we talking about? “Huh???” ~ Captain Oblivious on amnesia “I had a quote for that...” ~ Oscar Wilde on, uh... something... “I was going to mow the lawn but I forgot we had a lawn.” ~ You on Charlie Chaplin “I am going to have so much amnesia when I get older” ~ Bender on Amnesia “I do not recall having amnesia.” ~ Former Attorney General Alberto Gonzalez on Amnesia “I...... hmm... uh. Oh, this button says save page” Amnesia is... it's something that happens when... I remember something about a coconut...
  • A pitch black tom with cruel emerald eyes walked the forest. His eyes set on where his targets were living. The tom continued walking, remembering what his leader had said to him. He stopped in front of a leafy and well-hidden den. There were voices coming from inside of it, his gaze showed victory as he padded towards the den. He quickly ducked out of sight when a pure white tom with yellow eyes padded out. Looking around, the toms gaze rested on him, he held his breath. The tom looked away from him, then muttered "Come on, I sense them." The tom smiled Perfect, everything is going as planned!
  • __NOEDITSECTION__ [[English name::| ]][[English name (linked)::| ]][[Card image::| ]] [[Non-card image::Amnesia-JP-Anime-AV-NC.png Amnesia-JP-Anime-AV-NC-2.png| ]] [[Card type:: Card| ]][[Card type (short)::[[ Card|]]| ]][[Attribute::| ]][[Type::| ]] [[Lore::Activate this card by targeting 1 face-up card on the field; that card's name becomes "Amnesia" while this card is face-up on the field. If that card leaves the field, destroy this card. If this Set card in your Spell & Trap Zone leaves the field: The card name of all face-up monsters your opponent currently controls becomes "Amnesia" until the end of this turn.| ]] [[?ATK::| ]][[ATK string::| ]][[?DEF::| ]][[DEF string::| ]][[Property::Continuous Card| ]][[Property (short)::[[Continuous Card|Continuous]]| ]]
  • Hay un agujero en su traje. El tamaño de una moneda, hay un agujero en la una sola pieza traje de presión positiva. El sistema de soporte de vida se da cuenta de la cantidad de aire que sale del agujero y suena la alarma. No se supone que es un agujero. La sala responde al cese abrupto de las ondas cerebrales delta y se apaguen las luces de apagado a opacarse cuando sus ojos se abren de golpe. Él estaba soñando. El I.D. carta en la mesa perfectamente rectangular al lado de su cama lo calma, ya que le recuerda que él no es en realidad derritiendo. La hora del día no es importante de todos modos.
  • Amnesia refers to a loss of memory, usually involving forgetting details of the past. Amnesia is a commonly used plot device on Smallville, used to advance the plot in a few main ways: * To reveal a secret, and then have one person forget. The most common example is the biggest secret of all: Clark Kent's secret. Other examples include Lionel Luthor confessing to killing his parents, a secret which Lex Luthor forgot after undergoing electroshock therapy; also, Clark Kent asked Jor-El not to restore Chloe Sullivan's memories of his secret, after almost all of her memories were deleted by Brainiac. (Abyss) * To reveal feelings, and then have the other person forget. Examples include Chloe kissing Clark in Hug, and then forgetting after the kryptonite handshake wore off, and Lois kissi
  • Using this ability, Melanie, Jason and Rosa will be able to select any information and discard it from their minds. This can leave them having lost important information, memories or knowledge that they picked up earlier in their lives. The ability can be used to avoid telepathic information gathering, as they can even decide to erase any thoughts they might want to hide, so quickly that the thoughts would be lost before they could be read or noticed. Also, the three characters could even erase all of their memories and have no recollection of the past, in order to start their lives over afresh. The information removed is lost unless it is restored by using various memory-altering abilities or other means, such as using memory manipulation, memory restoration, full healing or reversal. Mel
  • There is a hole in his suit. The size of a quarter, there is a hole in his one-piece positive pressure suit. The life support system notices the amount of air escaping from the hole and sounds the alarm. There is not supposed to be a hole. He cannot see anything through the thick black condensation collecting on his visor. It is raining in his helmet. Droplets of tar threaten to tickle him as they suffocate the competing sounds of the alarm and his heartbeat. He wants to scream. He is melting. Everything is pulsating out of the hole like blood out of a severed artery. He screams. Me, obviously.
sameAs
Generation
  • I
appeal
  • 0(xsd:integer)
  • 1(xsd:integer)
Level
  • 55(xsd:integer)
Season
  • 2(xsd:integer)
episode no
  • 2(xsd:double)
Length
  • 237.0
dcterms:subject
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