abstract
| - The weapon system in Dynasty Warriors 8 is relatively similar to Dynasty Warriors 7's system with several tweaks and new features for its presentation. In Story Mode, weapons can be bought from the blacksmith during pre-battle camp segments and may vary in quality depending on the level of difficulty chosen. Generic officers now drop weapon boxes containing types already owned by the player whereas unique characters leave behind their signature weapon upon being defeated. Some have rare variations that share the same appearance but come with fixed attributes. Final weapons have returned and can only be obtained in higher difficulty levels such as "Hard" or "Chaos". Players can carry up to 1,000 weapons after unlocking every character. Weapon seals from the previous title are replaced with a tempering system similar to the Warriors Orochi series. Players can use this system to modify their weapons with 40 different weapon attributes. There are two main forms of tempering: Temper (which fuses two weapons of the same type together using various materials) and Reforge (exchanges three weapons and materials to create two different but stronger weapons). The resulting attribute change is randomized and players must weigh their customization options carefully. The 1.03 patch update in the Japanese version alleviates this problem somewhat by allowing other attributes to help increase existing ones. Tempering can only be done in Ambition Mode once the blacksmith shop has been appropriately expanded. While weapons are also sold in this mode, they increase in quantity and gain better attributes as the facility's rank becomes higher. This also applies to weapons acquired from other facilities. A new weapon affinity system is in place with three properties: Heaven (天), Earth (地), and Man (人). They have a triangular relationship for their affinity with one another and are randomly assigned to weapons. Disadvantageous weapons will cause an opponent to receive less damage and immunity to interrupts from attacks while an advantageous one has the opposite effect.
* Man trumps Heaven.
* Earth is superior to Man.
* Heaven has an advantage over Earth. New weapon affinities provide different effects depending on the weapon type used by the player and their opponents.
* Storm Rush - Enables player to break enemy guard and attack rapidly. Hits as long as the opponent's weapon affinity is worse and their spirit gauge (represented by a small blue polygon divided into sections) is depleted.
* Switch Counter - Also known as Variable Counter in the Japanese version. When facing an opponent with an advantageous weapon affinity (symbolized by a red danger mark), the player can perform a counterattack to blow surrounding enemies away whilst switching weapons.
* Rage - Known in the Japanese version as Awakening Musou. Activated by tapping the R3 button once the Rage bar is filled up, this effect greatly increases the player's stats and allows them to perform a Rage attack. If the attack is used to defeat multiple enemies and exceeds more than a certain amount of hits, it will turn into a True Rage attack which causes the fallen to drop better stat-increasing items. During this state, the player's Musou stacks will merge into a single gauge reminiscent to those seen in past titles. Universal weapon mastery is affected by the levels of a character using it as an EX weapon. Once obtained and equipped, characters can activate weapon proficiency skills regardless of the character's proficiency. Gender restrictions are removed and players can no longer equip different weapons during battle. In order to acquire the weapons with special conditions (5~6 stars), the player must be playing as the EX wielder for that weapon in Free or Story Mode.
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