rdfs:comment
| - Hit Dice: 2d8+2 (11 hp) Initiative: +0 Speed: 30 ft. (6 squares) Armor Class: 17 (+1 size, +6 natural), touch 11, flat-footed 17 Base Attack/Grapple: +1/-1 Attack: Burning touch +4 melee touch (1d8 fire plus combustion) or slam +4 melee (1d3+3 plus combustion) Full Attack: Burning touch +4 melee touch (1d8 fire plus combustion) or slam +4 melee (1d3+3 plus combustion) Space/Reach: 5 ft./5 ft. Special Attacks: Combustion, fiery aura Special Qualities: Damage reduction 5/magic, darkvision 60 ft., elemental traits, immunity to fire, melt weapons, vulnerability to cold Saves: Fort +3, Ref +3, Will +0
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abstract
| - Hit Dice: 2d8+2 (11 hp) Initiative: +0 Speed: 30 ft. (6 squares) Armor Class: 17 (+1 size, +6 natural), touch 11, flat-footed 17 Base Attack/Grapple: +1/-1 Attack: Burning touch +4 melee touch (1d8 fire plus combustion) or slam +4 melee (1d3+3 plus combustion) Full Attack: Burning touch +4 melee touch (1d8 fire plus combustion) or slam +4 melee (1d3+3 plus combustion) Space/Reach: 5 ft./5 ft. Special Attacks: Combustion, fiery aura Special Qualities: Damage reduction 5/magic, darkvision 60 ft., elemental traits, immunity to fire, melt weapons, vulnerability to cold Saves: Fort +3, Ref +3, Will +0 Abilities: Str 15, Dex 11, Con 13, Int 8, Wis 10, Cha 10 Skills: Climb +4, Spot +3 Feats: Great Fortitude Environment: Elemental Plane of Fire Organization: Solitary, gang (2-4), or squad (6-10) Challenge Rating: Treasure: Standard coins; standard goods (nonflammables only); standard items (nonflammables only) Alignment: Always chaotic neutral Advancement: 3-4 HD (Small); 5-6 HD (Medium) Level Adjustment: -
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