Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.
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| - Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.
- The Huntsman, known in-game as both the Carbine and the Burstgun, is a close-quarter to medium-ranged rifle, part of the BioShock Infinite weapon arsenal. Booker can use both variants of the weapon in combat, and they are notable as accurate mid-to-long range marksman rifles.
- A carbine ( or ), from French carabine, is a longarm similar to — but shorter than — a rifle or musket. Many carbines are shortened versions of full rifles, firing the same ammunition at a lower muzzle velocity due to a shorter barrel length. The smaller size and lighter weight of carbines makes them easier to handle. They are typically issued to high-mobility troops such as special-operations soldiers and paratroopers, as well as to mounted, supply, or other non-infantry personnel whose roles do not require full-sized rifles.
- Carbine is a weapon added in version 1.1.0.4. It has 10 rounds magazine and kills unarmored player with 2 shots. It also has good accurancy which makes it effective long-range weapon. The max ammo capacity for carbine is 40 rounds.
- Special Part(s): [Carbine Variants] Carbine is the title of a group of common assault rifles manufactured exclusively by Dahl. The Carbine is obtained randomly from any suitable loot source.
- Carbine is a compound found on Earth Two.
- Carbine is a category of ranged weapons. Carbines have a faster rate of fire and shorter range than rifles and a slower rate of fire and longer range than pistols.
- A carbine is a shortened version of a assault rifle. It uses the same ammo but a lower velocity due to a shorter barrel length.
- the Carbine is a weapon in Red vs Blue and was one of the weapons that was at the Temple of Arms users Tucker: in Great Destroyers, The End is Near and The End he is seen using a Carbine Palomo: in The End he is seen using a Carbine New Republic: in Great Destroyers, The End is Near and The End several men have Carbines Federal Army of Chorus: in Great Destroyers, The End is Near and The End several man have Carbines
- The Carbine (based on the M4A1 carbine variant of the M16) is an American-made 5.56x45mm assault rifle with a telescoping stock, this allows it to be more compact than the standard assault rifle. Fully automatic, it fires 30 rounds from a double-stacked magazine. The Carbine is featured in both Mercenaries: Playground of Destruction and Mercenaries 2: World in Flames.
- Also referred to as the "Type-51 Carbine". According to information found on Halopedia, this two-handed rifle is 122.8 cm (48.3 inches) long, and weighs 7 kg (15.5 lbs) when empty, and 8.8 kg (19.5 lbs) when loaded. Further Storyline information is availible here: Halopedia Information Page (external link)
- The smaller size and lighter weight of carbines makes them easier to handle in close-quarter situations such as urban engagements, when deploying from military vehicles, or in any situation where space is confined. The disadvantages of carbines relative to assault rifles include inferior long-range accuracy and a shorter effective range due to their shorter barrel. Larger than a submachine gun, they are harder to maneuver in tight encounters where superior range and stopping power at distance are not great considerations.
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| - 8(xsd:integer)
- 12(xsd:integer)
- 14(xsd:integer)
- 30(xsd:integer)
- 45(xsd:integer)
- 52(xsd:integer)
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| - Clip Increase
- Damage Boost 1
- Damage Boost 2
- Recoil Decrease
- Ammo Increase
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Footer
| - Right image: Rifling of Lepage carbine.
- Left image: Jean Lepage silex carbine said "du Premier Consul", circa 1800.
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- background:#252525; color: #FFFFFF; font-weight: bold; padding: 10px 10px; text-align:center;
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