About: Regret (level)/Walkthrough   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Look up, immediately. A Drone swarm will descend upon you from holes in the roof, followed by a pair of Elites from the right. Try and get into the top right door and use your sword to cut the Elites down as they spawn. Note that one of the Elites is a Major, who you will have to lunge and finish with a headshot. Once they're dead, another pair of Elites will spawn in the hall; give them the same sword-and-headshot technique. Often, a Major Elite will run into the hall from the outside, but he should fall just as easily.

AttributesValues
rdfs:label
  • Regret (level)/Walkthrough
rdfs:comment
  • Look up, immediately. A Drone swarm will descend upon you from holes in the roof, followed by a pair of Elites from the right. Try and get into the top right door and use your sword to cut the Elites down as they spawn. Note that one of the Elites is a Major, who you will have to lunge and finish with a headshot. Once they're dead, another pair of Elites will spawn in the hall; give them the same sword-and-headshot technique. Often, a Major Elite will run into the hall from the outside, but he should fall just as easily.
dcterms:subject
dbkwik:halo/proper...iPageUsesTemplate
Title
  • Halo 2 Campaign Walkthroughs
Before
  • Delta Halo
Years
  • Regret
After
  • Sacred Icon
abstract
  • Look up, immediately. A Drone swarm will descend upon you from holes in the roof, followed by a pair of Elites from the right. Try and get into the top right door and use your sword to cut the Elites down as they spawn. Note that one of the Elites is a Major, who you will have to lunge and finish with a headshot. Once they're dead, another pair of Elites will spawn in the hall; give them the same sword-and-headshot technique. Often, a Major Elite will run into the hall from the outside, but he should fall just as easily. This next area, though, can be pretty tricky. There are five or so sniper Jackals inhabiting the area, not to mention another group which will show up a bit further on. The safest idea is that when you exit the door, stop and look around for a Beam Rifle, outside the exit to the right. Take out the snipers and then start working on any Elites you happen to see. Keep going and you'll run into a number of Grunts and Elites guarding a bridge. If you've taken out all the snipers it shouldn't be too difficult. If you haven't taken them all out, however, expect to have a Beam Rifle shot at you, so be sure to double-check the area before engaging. When you get to the far side, there will be one Elite Minor in the outer wrap-around hallway, then a room full of Grunts and Jackals all armed with Plasma Pistols; it's not hard to kill them all if you stun them with one shot and melee them to death (to save precious ammo). If you are using a Carbine or want a Carbine at this point, there's a pile of blocks semi-blocking a walkway outside. You can jump on and crouch-walk-through, and there are two Carbines (pick up one and snag the ammo of the other) and two Plasma Grenades if you're running low. Hold on to your Beam Rifle; there are many sniper Jackals and some Elites in the next area, but they are next to an opening, so they don't have a lot of cover. Take out some of the snipers and one of the Elites (likely a Major) from the cover of the pillars just outside the Jackal-Grunt room, then close in and just melee the rest of the sniper Jackals and kill the Elite Minor (sticking is recommended, it's really easy to). Switch your Beam Rifle for one with more charge and head back through the doorway where you entered the open area. In a second, a Phantom will pull up and drop off two Hunters. However, with your new Beam Rifle, you should be able to put out two shots before they react. You can either choose to kill one of them or wound both. Alternatively, in the very first room of the level, you could kill all the enemies, circle around to the left upper level, jump on top of the pillar that should be holding up the roof, jump over to the ledge above the door you came in by last level; from there, grenade jump up onto the ramp; from the top of the ramp, grenade jump onto the roof; from there, grenade jump to the far area with the five snipers. The bad thing about this is that it cuts you three grenades and puts you in a pretty bad position to deal with the snipers and Hunters. Once you have taken out the Hunters (for which is recommended to take the shotgun from one of your marines if you haven't already) a Pelican will show up, dropping reinforcements as needed, as well as a few weapon pods. At this point, give your Marines sniper weapons, and prepare to face the motley crew of the gondola, which consists of a Lance and an Elite and maybe more than two Jackals. At the range you have, they shouldn't pose much of a threat. Once the gondola is secure start transferring weapons out of the drop pods and into the gondola. You are going to be wanting as much firepower as you can get pretty soon.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software