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An Entity of Type : dbkwik:resource/U3deC9qR3btFCKjN3a2lUg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Debug File is the 15th level in Chip's Challenge Level Pack 2. It was designed by Dave Borgman. The level is extremely easy; Chip must simply flick six blocks off thin walls to make dirt, and then collect the resulting chips. This is worth 236; however, using the Mouse Panel Glitch for at least three flicks adds one second. The AVI has done exactly three; fewer will still result in a 236 score.

AttributesValues
rdf:type
rdfs:label
  • Debug File
rdfs:comment
  • Debug File is the 15th level in Chip's Challenge Level Pack 2. It was designed by Dave Borgman. The level is extremely easy; Chip must simply flick six blocks off thin walls to make dirt, and then collect the resulting chips. This is worth 236; however, using the Mouse Panel Glitch for at least three flicks adds one second. The AVI has done exactly three; fewer will still result in a 236 score.
Level
  • 15(xsd:integer)
dcterms:subject
chips available
  • 6(xsd:integer)
difficulty lynx
  • 1(xsd:integer)
bold lynx
  • 234(xsd:integer)
Password
  • YONE
levelset
bold difficulty ms
  • 2(xsd:integer)
bold ms
  • 237(xsd:integer)
bold complexity ms
  • 1(xsd:integer)
difficulty ms
  • 1(xsd:integer)
bold difficulty lynx
  • 1(xsd:integer)
bold complexity lynx
  • 1(xsd:integer)
Hint
  • No
chips required
  • 6(xsd:integer)
Name
  • Debug File
dbkwik:chipschalle...iPageUsesTemplate
Time
  • 250(xsd:integer)
abstract
  • Debug File is the 15th level in Chip's Challenge Level Pack 2. It was designed by Dave Borgman. The level is extremely easy; Chip must simply flick six blocks off thin walls to make dirt, and then collect the resulting chips. This is worth 236; however, using the Mouse Panel Glitch for at least three flicks adds one second. The AVI has done exactly three; fewer will still result in a 236 score. Notably, the exit is hidden under the socket for the first time in CC; Chip needs only to step on the socket to win. This is not allowed in Lynx, and even without it, the level isn't solvable in Lynx, because Chip can't flick blocks off of thin walls.
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