About: Hunter QCX   Sponge Permalink

An Entity of Type : dbkwik:resource/t9ln_EbmcSHrBZziiWPG4g==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

In addition, the Detect Bolt ammunition allow any class to use the Infiltrator's motion detection darts. The Hunter's darts are comparable to Recon Detect Device level one darts. Stats on the level 1 recon darts are as follows: Pulses every 3.25 seconds in a 25 meter radius for 20 seconds.

AttributesValues
rdf:type
rdfs:label
  • Hunter QCX
rdfs:comment
  • In addition, the Detect Bolt ammunition allow any class to use the Infiltrator's motion detection darts. The Hunter's darts are comparable to Recon Detect Device level one darts. Stats on the level 1 recon darts are as follows: Pulses every 3.25 seconds in a 25 meter radius for 20 seconds.
dcterms:subject
Laser Sight
  • Yes
MaxDamage
  • 650(xsd:integer)
Flashlight
  • Yes
3.4x Scope
  • Yes
Horizontal Tolerance
  • 0(xsd:double)
Horizontal Recoil
  • 0(xsd:double)
HS/NV Scope
  • Yes
Laser 3.4x Scope
  • Yes
Fire Modes
  • Semi-Auto
Can Use
  • Infiltrator/Light Assault/Combat Medic/Engineer/Heavy Assault
Hip Accuracy
  • 1(xsd:double)
Aim Accuracy
  • 0(xsd:integer)
Cert Cost
  • 1000(xsd:integer)
4x Scope
  • Yes
Weapon Type
  • Sidearm
Reflex 1x
  • Yes
Laser 4x Scope
  • Yes
Vertical Recoil
  • 0(xsd:double)
Recoil Bias
  • ← = →
Patch Link
  • --03-02
Reload Speed
  • 3.5
First Shot
  • 1(xsd:integer)
MinDamage
  • 500(xsd:integer)
Recoil Decrease
  • 10(xsd:integer)
SC Cost
  • 799(xsd:integer)
Move Speed Multiplier
  • 0(xsd:double)
Headshot
  • 1(xsd:double)
Fire Rate
  • ~71
Recoil Angle
  • 0(xsd:integer)
Reflex 2x
  • Yes
Range
  • Medium
Velocity
  • 150(xsd:integer)
Name
  • Hunter QCX
dbkwik:planetside/...iPageUsesTemplate
Description
  • The powerful Hunter QCX Quad-Cam crossbow is a lightweight sidearm, capable of silently taking out targets up to medium range with deadly precise bolts.
Explosive Bolt
  • Yes
Detect Bolt
  • Yes
Empire
  • NS
Patch
  • 2016-03-02(xsd:date)
Barrel
  • No
Ammunition
  • 4(xsd:integer)
6x Scope
  • Yes
Chamber Time
  • 0(xsd:double)
abstract
  • In addition, the Detect Bolt ammunition allow any class to use the Infiltrator's motion detection darts. The Hunter's darts are comparable to Recon Detect Device level one darts. Stats on the level 1 recon darts are as follows: Pulses every 3.25 seconds in a 25 meter radius for 20 seconds. Finally, explosive bolts are highly effective against light vehicles, such as the Harasser and Flash, and MAX suits. They can take down a MAX in seven shots; six shots or two full magazines leave a sliver of health and a damaged MAX should go down in six shots at worst. Four bolts can destroy an ESF (empire specific fighter). As of the 2016-03-02 Patch the re-chamber time was reduced from 1 second to 0.85 sec effectively increasing the rate of fire from 60 to ~71 RPM. Other buffs received pertain to the Explosive Bolts attachment. When equipped, the magazine size stays at 4 instead of being reduced to 3 thus the total ammo capacity is also no longer reduced. Explosive bolts no longer increase the chamber time. Old Explosive Bolts chamber time: 1.25 = 48 RPM | New chamber time: 0.85 ≈ 71 RPM which can theoretically kill an ESF in 3.4 seconds. Light Assaults now do not have to reload to get the 4th shot needed to kill pesky Vanguards. Explosive Bolts estimated damage is 450 Direct 200 Indirect and changes Max Damage range to 30m and Min Damage range to 50m.
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