About: Brockian Ultra-Cricket   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Brockian Ultra-Cricket is a curious game which involves suddenly hitting people for no readily apparent reason and then running away. "Let's be blunt, it's a nasty game," says The Hitchhiker's Guide to the Galaxy. Mice love this game. While a complete list of rules has only ever been assembled once (and the book containing the assembled rules promptly collapsed into a black hole,) some of the rules are as follows:

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  • Brockian Ultra-Cricket
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  • Brockian Ultra-Cricket is a curious game which involves suddenly hitting people for no readily apparent reason and then running away. "Let's be blunt, it's a nasty game," says The Hitchhiker's Guide to the Galaxy. Mice love this game. While a complete list of rules has only ever been assembled once (and the book containing the assembled rules promptly collapsed into a black hole,) some of the rules are as follows:
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  • Brockian Ultra-Cricket is a curious game which involves suddenly hitting people for no readily apparent reason and then running away. "Let's be blunt, it's a nasty game," says The Hitchhiker's Guide to the Galaxy. Mice love this game. While a complete list of rules has only ever been assembled once (and the book containing the assembled rules promptly collapsed into a black hole,) some of the rules are as follows: * Rule One: Grow at least three extra legs. You won’t need them, but it keeps the crowds amused. * Rule Two: Find one extremely good Brockian Ultra Cricket player. Clone him off a few times. This saves an enormous amount of tedious selection and training. * Rule Three: Put your team and the opposing team in a large field and build a high wall around them. The reason for this is that, though the game is a major spectator sport, the frustration experienced by the audience at not actually being able to see what’s going on leads them to imagine that it’s a lot more exciting than it really is. A crowd that has just watched a rather humdrum game experiences far less life affirmation than a crowd that believes it has just missed the most dramatic event in sporting history. * Rule Four: Throw lots of assorted items of sporting equipment over the wall for the players. Anything will do – cricket bats, basecube bats, tennis guns, skis, anything you can get a good swing with. * Rule Five: The players should now lay about themselves for all they are worth with whatever they find to hand. Whenever a player scores a “hit” on another player, he should immediately run away as fast as he can and apologize from a safe distance. Apologies should be concise, sincere, and, for maximum clarity and points, delivered through a megaphone. * Rule Six: The winning team shall be the first team that wins.
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