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| - The CZAR is a massive flying carrier that is capable of constructing aircraft and storing, refueling, and repairing up to 150 individual units at once. The CZAR is armed with several weapons including four Zealot AA Missiles, two Harmonic Depth Charges, two Fizz Launchers, a well as its primary weapon, the Quantum Beam Generator. The CZAR is capable of inflicting heavy casualties on air fleets and destroying anything on the ground or on the surface that it can get near. Although the CZAR cannot be repaired, it slowly regenerates its HP.
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abstract
| - The CZAR is a massive flying carrier that is capable of constructing aircraft and storing, refueling, and repairing up to 150 individual units at once. The CZAR is armed with several weapons including four Zealot AA Missiles, two Harmonic Depth Charges, two Fizz Launchers, a well as its primary weapon, the Quantum Beam Generator. The CZAR is capable of inflicting heavy casualties on air fleets and destroying anything on the ground or on the surface that it can get near. Although the CZAR cannot be repaired, it slowly regenerates its HP. The CZAR is the Aeon's most expensive experimental unit except for the Paragon. Since it can fly, it is capable of deploying quicker than the other Aeon experimentals. In fact it is the second fastest experimental in the game after the Seraphim Ahwassa. This unit is incredibly powerful against any other experimentals (except, again, the Ahwassa) and can reasonably be expected to destroy them when used in a defensive stance. Anything that gets directly beneath the CZAR, even a Megalith will survive only seconds before being destroyed. Even if the Czar is brought down, it possesses the most devastating air crash in the game, capable of destroying almost any non-experimental unit. If a CZAR attempting to assassinate an enemy ACU with its primary weapon fails to reach its target before being shot down, the resulting crash and explosion will deal 15,000 damage to the ACU, likely killing it anyway. It can also take out large defensive lines including the "You Shall Not Pass" line The CZAR is extremely useful, but possesses low HP for its cost and is vulnerable to a few specific types of weapons. Despite its considerable AA ability, large hordes of enemy ASFs can easily destroy a CZAR and it is particularly vulnerable to T3 anti-air emplacements. Consequently, most trips by a CZAR to an enemy base are one way only (and it can't land to be repaired by other units anyway). Fortunately for the CZAR, it has a very powerful Air Crash and is likely to inflict severe damage to anything beneath it when it is destroyed. Due to the average DPS of its Depth Charges, it is vulnerable to large fleets of cruisers when over water, but can inflict devastating damage on them with its Quantum Beam Generator if it can get above them; use your discretion as to whether it's worth the risk. In Vanilla Supreme Commander it was possible to shoot down a CZAR in a very cheap and efficient way. As the CZAR only had 5000 HP then you could build a T2 tactical missile launcher and then shoot a missile in the direction of the CZAR when it was close. The impact of the missile would kill the CZAR, because a tactical missile does 6000 damage. Also, the fuel limit was removed in Forged Alliance because although it has a lot of fuel it is impossible to refuel the CZAR. However, due to its average hit points, a number of SAM Launchers should be able to bring it down in a short time. Note however, that this may result in half of your base being destroyed by the wreckage of the Czar. The CZAR can build all Aeon T1, T2, and T3 air units aside from Transports and the Guided Missile. It must be stationary to perform this function. Also note that the wreckage of a downed Czar can be mined for a very large amount of Mass; be careful to keep it from going down over an enemy base or they will be able to recoup whatever losses the Czar caused while it was functional. Although, on the flip side, the air crash may be sufficient to finish the job off, as it just about instantly disintegrates everything it lands on. This is EXTREMELY effective for assassination of Paragons, in other words, for a guaranteed strategic nuke inside your enemy's base even though they have lots of SMDs. Be warned though that you may require a pair or trio of CZARs to soak up fire until you near the target, at which point you order all of them to attack the Paragon at once and hover over it. If they get shot down, well, they get shot down, and kill the Paragon, if they don't, they kill it anyways.
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