The inn is found very near the town entrance, just west of the Sheriff's Office. A sign with the inn's name is above the door. Inside, visitors will find a cozy Alpine inn with a warm fire stoked in the hearth and the heady aroma of incense in the air. The decor seems to combine the Alpine flavor of the region with the desert origin of its Katta owners. The inn consists of a main room, a kitchen, and an undisclosed number of sleeping rooms. The main room is where the innkeeper, Shameen, greets his customers. His lifemate, Shema, is most often found in the kitchen, and serves guests food and beverages.
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| - The inn is found very near the town entrance, just west of the Sheriff's Office. A sign with the inn's name is above the door. Inside, visitors will find a cozy Alpine inn with a warm fire stoked in the hearth and the heady aroma of incense in the air. The decor seems to combine the Alpine flavor of the region with the desert origin of its Katta owners. The inn consists of a main room, a kitchen, and an undisclosed number of sleeping rooms. The main room is where the innkeeper, Shameen, greets his customers. His lifemate, Shema, is most often found in the kitchen, and serves guests food and beverages.
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| - The inn is found very near the town entrance, just west of the Sheriff's Office. A sign with the inn's name is above the door. Inside, visitors will find a cozy Alpine inn with a warm fire stoked in the hearth and the heady aroma of incense in the air. The decor seems to combine the Alpine flavor of the region with the desert origin of its Katta owners. The inn consists of a main room, a kitchen, and an undisclosed number of sleeping rooms. The main room is where the innkeeper, Shameen, greets his customers. His lifemate, Shema, is most often found in the kitchen, and serves guests food and beverages. The inn had been run by Shameen and Shema for three years prior to the events of Quest for Glory I. With the arrival of their merchant friend, Abdulla Doo, they were to close the inn and return home to Shapeir. With Abdulla robbed by the brigands, the Katta fear they are stranded far from home, that is until the Hero recovers their treasure and Abdulla's flying carpet. A reference is made to the inn in Quest for Glory V. After Shameen and Sheema left for Shapeir, the inn was taken over by Shavi Rah. Shavi Rah hoped to turn the Hero's Tale Inn into a franchise and advertised as far away as Silmaria. The inn opens at dawn and closes at midnight.
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