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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The most popular entertainment among those of the magical persuasion is a game known as "Mage's Maze." Each Wizard has his own personally customized game environment, suiting his or her peculiar predilections. While each game is thus somewhat different, all known examples share certain common features. Mage's Maze is played exclusively by casting spells. Popular spells include Trigger, Open, and Fetch. Some variations use additional spells such as Flame Dart, Zap, Darkness, and Invisibility.

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  • Mage's Maze
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  • The most popular entertainment among those of the magical persuasion is a game known as "Mage's Maze." Each Wizard has his own personally customized game environment, suiting his or her peculiar predilections. While each game is thus somewhat different, all known examples share certain common features. Mage's Maze is played exclusively by casting spells. Popular spells include Trigger, Open, and Fetch. Some variations use additional spells such as Flame Dart, Zap, Darkness, and Invisibility.
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abstract
  • The most popular entertainment among those of the magical persuasion is a game known as "Mage's Maze." Each Wizard has his own personally customized game environment, suiting his or her peculiar predilections. While each game is thus somewhat different, all known examples share certain common features. The object of Mage's Maze is to enable your game creature to reach the finish point ahead of that of your opponent. Since the creatures are self- willed (and often very willful), the only way to achieve this is by encouraging your creature to follow a correct route to the finish. This is done by removing obstacles, placing bridges and ladders, and otherwise providing a hospitable path (or by impeding your opponent's creature). Mage's Maze is played exclusively by casting spells. Popular spells include Trigger, Open, and Fetch. Some variations use additional spells such as Flame Dart, Zap, Darkness, and Invisibility. The Trigger spell generally activates a pre-existing Shape Change spell on your creature. In one popular form of the game, each creature may take on one of several sizes at any given time. Each Trigger spell increases creature size up to some limit, after which the next Trigger switches to the smallest size. Of course, the creatures also interact in various ways - a larger creature may eat a smaller, or like-shaped creatures may be attracted to each other. The Open spell may be used to remove obstacles or open doors in the game environment. The Mage casts Open, then concentrates on the offending obstacle. Fetch is often used to move bridges, ladders, carpets, or other useful objects around the game board. After casting the Fetch spell, the Mage focuses on an object, and must maintain concentration until it has been deposited in the desired location. Flame Dart is sometimes used to create an area of warmth to which the creatures will be attracted. Of course, most spells affect your opponent's creature as well as your own, so caution must be applied in their use.
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