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An Entity of Type : dbkwik:resource/F53DY7fhVqHClWE_2LSx4w==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Second Sight is a GameCube video game developed by Free Radical and published by Codemasters. The main premise of the game is traveling to the past to perform an action that'll ultimately alter the future. Not only does it sound good on paper though it's executed quite well according to a multitude of critics. This is unsurprising, seeing that the developer of the game also created the popular TimeSplitters video games. However, unlike TimeSplitters, Second Sight is seen through a third person perspective, whereas the other series was a first person franchise.

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  • Second Sight
  • Second Sight
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  • (1) Las fechas de emisión y rating/ranking corresponden a Estados Unidos
  • Second Sight is a GameCube video game developed by Free Radical and published by Codemasters. The main premise of the game is traveling to the past to perform an action that'll ultimately alter the future. Not only does it sound good on paper though it's executed quite well according to a multitude of critics. This is unsurprising, seeing that the developer of the game also created the popular TimeSplitters video games. However, unlike TimeSplitters, Second Sight is seen through a third person perspective, whereas the other series was a first person franchise.
  • Hoss turns to a clairvoyant named Judith Coleman to help in a search for Jamie, who has gotten lost in the high country. However, Judith is reluctant to help out, fearing that her psychic abilities will ruin her engagement to a minister who opposes her gift as witchcraft.
  • Sisko falls in love with a mysterious alien woman, while a brilliant Federation scientist arrives on the station with a plan to reignite a dead star.
  • Second Sight è un videogioco della Free Radical a base di poteri e seghe mentali. Il protagonista è perennemente in bilico tra passato, presente, futuro e a volte addirittura congiuntivo. La caratteristica che più colpisce al primo impatto col gioco è il motore grafico usato dagli sviluppatori, soventemente paragonato al motore della Fiat Duna: un cesso su ruote. Tutta l'azione di gioco avviene in un sottosopra spazio-dimensionale, che Vattic deve rimettere a posto: infatti in realtà il presente è il passato, il futuro è il presente, il passato è prossimo e io sono tuo padre. Confusi? E pensate che non abbiamo neppure incominciato...
  • Monday, August 3, 2009 Times are hard, and I work in a business that is slowly becoming obsolete. People are steering away from glasses and contact lenses to Lasik surgery and more permanent, feasible choices in the field of eye care. I’ve never been the type to collect my thoughts and put them down, and yet these have been the toughest months to endure as of late. My wife left me, along with alimony and a good chunk of everything I’ve struggled to build since I was in my early twenties. I don’t know if I’ll make my mortgage payment on time for the third month in a row. This hole is going to be impossible to climb out of.
  • 40 Eridani A Starfleet scheepswerf; Altrina; Andorian boiler; Andorian tuberwortel; Beckett, Samuel; Blue Horizon; calculus; cel structuur; Centrale galerij; Chiraltan thee; citroen; Da Vinci watervallen; Daystrom instituut; DNA; energie; Epsilon 119; flux generator; G'trok; Gremish; Halanan; holosuite; Humat pod; kalowortel; Kelvin; Klingons; Ligobis X; Mount Everest; Nebula-klasse; New Halana; Nog; peper; Prometheus, USS; protomaterie; psychoprojectieve telepathie; raktajino; rumall; Runners; Saffier wijn; Sisko, Jennifer; ster; Starfleet academie; sterrenbeeld; telepaat; terravorming; Terosa Prime; Thed, Villus; Tiet; type-15 shuttlepod; Val van Kang, De; Van Gogh, Vincent; Vulcan rode kruiden; warme chocolademelk; Waroon; warpaandrijving; warp factor; waterstof; Wolf 359, Slag om; Y'Ra
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  • Action-adventure
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  • Game
  • episode
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  • 1972-01-09(xsd:date)
  • --11-20
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  • North American box art
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  • Mark Gehred-O'Connell, Ira Steven Behr, and Robert Hewitt Wolfe
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