Unlike the standard molecular ripper cannon, these weapon upgrades continue to function even while the ACU's engineering suite is in use.
Attributes | Values |
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rdfs:label
| - Cybran Armored Command Unit
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rdfs:comment
| - Unlike the standard molecular ripper cannon, these weapon upgrades continue to function even while the ACU's engineering suite is in use.
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dcterms:subject
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dbkwik:supcom/prop...iPageUsesTemplate
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Energy
| - 5250(xsd:integer)
- 18000(xsd:integer)
- 24000(xsd:integer)
- 37500(xsd:integer)
- 50000(xsd:integer)
- 150000(xsd:integer)
- 500000(xsd:integer)
- 750000(xsd:integer)
- 1500000(xsd:integer)
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Name
| - Personal Teleporter
- Resource Allocation System
- Tech 2 Engineering Suite
- Tech 3 Engineering Suite
- Personal Cloaking Generator
- Personal Stealth Generator
- Microwave Accelerator
- Microwave Laser Generator
- Nanite Torpedo Launcher
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Mass
| - 350(xsd:integer)
- 720(xsd:integer)
- 800(xsd:integer)
- 1500(xsd:integer)
- 2400(xsd:integer)
- 4000(xsd:integer)
- 5000(xsd:integer)
- 6000(xsd:integer)
- 15000(xsd:integer)
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Content
| - This upgrade renders the unit invisible to all units except those with Omni capability at an energy drain of 3000. Sonar will detect the ACU if it travels underwater. This upgrade requires the Personal Stealth Generator. Additionally, this upgrade gives the commander 15000HP. With the Tech 3 suite and Microwave Laser upgrades, the Cybran commander becomes an experimental of its own.
- This upgrade allows the ACU to teleport across a map, no matter the distance. This requires a tremendous amount of energy to perform and and as such, should only be done in the late game.
- Upgrades the unit's weapon radius to 30, as well as doubling its rate of fire to 2.
- This upgrade renders the unit invisible to radar at an energy drain of 50.
- This upgrade gives the ACU a Nanite Torpedo Launcher capable of 250 DPS. Note that without this upgrade, the ACU can only fight while underwater by manually using the reclaim ability.
- This upgrade gives the ACU Tech 2 buildings construction capabilities and increases its build rate to 30. Also adds 3500 HP and an additional 20 HP/s regeneration rate.
- Gives the ACU a new production rate of 3500 Energy per second and 12 Mass per second.
- This upgrade allows the ACU to construct Tech 3 buildings and increases its build rate to 90. This upgrade requires the T2 Engineering Suite. It also adds 7000 HP to the unit and an additional 15 HP/s regeneration rate.
- This upgrade adds a Microwave Laser Generator to the ACU's chest, capable of inflicting 4000 DPS. Note that this weapon—unlike the similar one used by the Monkeylord—is rather severely bugged in its targeting in that it often shoots short of the target, into the ground; this most often seen when fired at structures .
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Description
| - Expands the number of available schematics and increases the ACU's build speed and maximum health.
- Replaces the Tech 2 Engineering Suite. Expands the number of available schematics and further increases the ACU's build speed and maximum health.
- Increases ACU's resource generation.
- Adds teleporter. Requires considerable Energy to activate.
- Equips the ACU with a standard Cybran Nanite torpedo tube and sonar.
- Increases main cannon's rate of fire and range. Also increases range of the Molecular Ripper and Overcharge.
- Hides the ACU from radar. Requires Energy to run.
- Cloaks the ACU from optical sensors and increases maximum health. Can be detected by Omni Sensors. Requires Energy to run.
- ACU can generate a beam laser that sweeps over enemy units.
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Time
| - 350(xsd:integer)
- 800(xsd:integer)
- 900(xsd:integer)
- 1000(xsd:integer)
- 1500(xsd:integer)
- 2000(xsd:integer)
- 3000(xsd:integer)
- 6000(xsd:integer)
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abstract
| - Unlike the standard molecular ripper cannon, these weapon upgrades continue to function even while the ACU's engineering suite is in use.
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