About: Sine Mora   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Please leave this page in place for future content and Steamification BrentNewland (talk) 04:23, December 2, 2013 (UTC)

AttributesValues
rdfs:label
  • Sine Mora
rdfs:comment
  • Please leave this page in place for future content and Steamification BrentNewland (talk) 04:23, December 2, 2013 (UTC)
  • Sine Mora (シネモラ, Shine Mora) is a shoot 'em up video game developed by Digital Reality and Grasshopper Manufacture for Xbox Live Arcade. The game was published on March 21, 2012 for the price of $14.99. Sine Mora supports stereoscopic 3D and was initially slated for a PlayStation Network release as well, before Xbox 360 exclusivity was announced on December 8, 2011. Ports were later released to Steam on November 9, 2012, then PlayStation 3 and Vita on November 20, 2012 in North America and the following day in Europe.
sameAs
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foaf:homepage
Platform
  • Xbox Live Arcade, PlayStation Network, Steam
Genre
  • Shoot 'em up
Ratings
  • ESRB: M
  • CERO: C
Caption
  • Sine Mora cover art
dbkwik:suda51/prop...iPageUsesTemplate
Title
  • Sine Mora
Media
  • Download
Input
  • Xbox 360 Controller, DualShock 3, buttons and touch screen, keyboard and mouse
Modes
  • Single player
Released
  • 2012-03-21(xsd:date)
Developer
Publisher
  • Microsoft Studios
Designer
Requirements
  • 900 MB
abstract
  • Please leave this page in place for future content and Steamification BrentNewland (talk) 04:23, December 2, 2013 (UTC)
  • Sine Mora (シネモラ, Shine Mora) is a shoot 'em up video game developed by Digital Reality and Grasshopper Manufacture for Xbox Live Arcade. The game was published on March 21, 2012 for the price of $14.99. Sine Mora supports stereoscopic 3D and was initially slated for a PlayStation Network release as well, before Xbox 360 exclusivity was announced on December 8, 2011. Ports were later released to Steam on November 9, 2012, then PlayStation 3 and Vita on November 20, 2012 in North America and the following day in Europe. Joining the game's design team was anime director Mahiro Maeda, whose credits also include character designs for Neon Genesis Evangelion, a franchise Grasshopper worked into a video game adaptation in 2011. Director Theodore Reiker noted that between the two studios, Sine Mora "on a personal level is about the various bonds between people – families and friendship."
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