About: UIOBJECT WorldFrame   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

WorldFrame is the frame that displays the 3D world. You can have only one instance of WorldFrame. There is not much you can do to a WorldFrame, so it is best to leave the WorldFrame object in WoW alone. WorldFrame is the frame which is used to display 3D world itself; it inherits methods of a normal frame widget. The frame is initially nonprotected, but because nameplates are protected children of the world frame, becomes protected when the first nameplate is seen. No additional WorldFrames may be created by addons.

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  • UIOBJECT WorldFrame
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  • WorldFrame is the frame that displays the 3D world. You can have only one instance of WorldFrame. There is not much you can do to a WorldFrame, so it is best to leave the WorldFrame object in WoW alone. WorldFrame is the frame which is used to display 3D world itself; it inherits methods of a normal frame widget. The frame is initially nonprotected, but because nameplates are protected children of the world frame, becomes protected when the first nameplate is seen. No additional WorldFrames may be created by addons.
dbkwik:wowwiki/pro...iPageUsesTemplate
abstract
  • WorldFrame is the frame that displays the 3D world. You can have only one instance of WorldFrame. There is not much you can do to a WorldFrame, so it is best to leave the WorldFrame object in WoW alone. WorldFrame is the frame which is used to display 3D world itself; it inherits methods of a normal frame widget. The frame is initially nonprotected, but because nameplates are protected children of the world frame, becomes protected when the first nameplate is seen. No additional WorldFrames may be created by addons. The 3D content of this frame is rendered while keeping the vertical field of vision. So, if you widen (or flatten) WorldFrame, you'll indeed gain a wider horizontal vision angle. Also, if you're designing interface elements covering large areas of valuable screen estate, you might consider sizing WorldFrame down and thus moving it out from under your interface, so that they do not overlap too much.
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