Both factions spawn from a large hanger with two doors leading outside on each side. In addition to a few containers and props serving as barricades and vantage points, there are two tunnels on the right leading to a balcony overlooking the base. Each team has a fortification built higher up, and a small tunnel underground connects both forts together. Due to the map being medium-sized, any classes and weapons can be utilized here.
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| - Both factions spawn from a large hanger with two doors leading outside on each side. In addition to a few containers and props serving as barricades and vantage points, there are two tunnels on the right leading to a balcony overlooking the base. Each team has a fortification built higher up, and a small tunnel underground connects both forts together. Due to the map being medium-sized, any classes and weapons can be utilized here.
- Airbases were military facilities used to construct and house starfighters, bombers, and air transports. They were utilized by the Naboo military, the Trade Federation, the Gungans, the Rebel Alliance, the Galactic Empire, and the Wookiees. At least one airbase was located near the Imperial Palace on Coruscant, along with an Imperial fortress and a war center.
- The Airbase is one of the several unit-spawning instalations introduced in Battalion Wars II
- The Airbase is a military structure, where Aircraft are built, upgraded and also operated from. The Airbase becomes available in the File:Industrial age small.jpg Industrial Age and, being a military structure, it can be built anywhere within friendly (own or allied) borders. The Airbase can built three types of aircraft:
- The airbase is one of three in DEFCON. It operates in one of two modes: Fighter Launch or Bomber Launch. When playing a default gametype, each player starts with four airbases. Like other structures, any airbases that are not placed before DEFCON 3 will be lost. Airbases cannot change their launch mode or launch Aircraft until DEFCON 3. Airbases take two direct Nuclear Missles to destroy. Each time an airbase is hit, a number of Aircraft garrisoned there will be destroyed.
- Allied Airbases make use of Standardised Production Automated Manufacturing (SPAM) Modules to assemble a wide variety of military aircraft from a single universal component. They are also responsible for rearming aircraft, as well as performing repairs on them with drones. Each Airbase consists of a control tower and four hangars with retractable roof, which are able to house and launch VTOL craft.
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Era
| - *Old Republic era
*Rise of the Empire era
*Rebellion era
*New Republic era
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Attack
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dcterms:subject
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armortype
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Hit points
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Hits
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Prerequisites
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Faction
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Power
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Speed
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Armor
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Tier
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Affiliation
| - *Gungans
*Royal Naboo Security Forces
*Trade Federation
*Galactic Republic
*Confederacy of Independent Systems
*Galactic Empire
*Rebel Alliance
*Wookiees
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Role
| - Aircraft Production Structure
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Footnotes
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Name
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Caption
| - Launch point for Fighters and Bombers
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Base cost
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Building time
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Ramping cost
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Radar
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sonar
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slides
| - RA3_Airbase_Land.jpg On land
Airbase_Water.jpg On water
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Cost
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Constructed
| - *Throughout galactic history
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Time
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Builder
| - *Droid workers
*Glurrgs
*Wookiees
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Supply
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Line of Sight
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amphibious
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Garrison Power
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Max Garrison
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Plunder amount
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abstract
| - The Airbase is a military structure, where Aircraft are built, upgraded and also operated from. The Airbase becomes available in the File:Industrial age small.jpg Industrial Age and, being a military structure, it can be built anywhere within friendly (own or allied) borders. The Airbase can built three types of aircraft:
* Fighter Aircraft (hotkey: F), effective against most units (especially against tanks,artillery) weak against buildings
* Bomber Aircraft (hotkey: B), bombardment unit used to bomb Structures and Cities
* Helicopters (hotkey: H), detector unit used to locate and eliminate hidden units Unlike most units, Bombers and Fighters can only operate from their assigned airbase and, like Missile Silos, Airbases also show radius on the Minimap, showing the ranges that Fighters and Bombers may cover before returning to refuel. Its possible to recall selected aircraft (hotkey: Y) back to airbase. Aircraft can be also transfered from one airbase to another (hotkey: T). Repeat orders can be turned off (hotkey: E).
- Both factions spawn from a large hanger with two doors leading outside on each side. In addition to a few containers and props serving as barricades and vantage points, there are two tunnels on the right leading to a balcony overlooking the base. Each team has a fortification built higher up, and a small tunnel underground connects both forts together. Due to the map being medium-sized, any classes and weapons can be utilized here.
- Airbases were military facilities used to construct and house starfighters, bombers, and air transports. They were utilized by the Naboo military, the Trade Federation, the Gungans, the Rebel Alliance, the Galactic Empire, and the Wookiees. At least one airbase was located near the Imperial Palace on Coruscant, along with an Imperial fortress and a war center.
- The Airbase is one of the several unit-spawning instalations introduced in Battalion Wars II
- The airbase is one of three in DEFCON. It operates in one of two modes: Fighter Launch or Bomber Launch. When playing a default gametype, each player starts with four airbases. Like other structures, any airbases that are not placed before DEFCON 3 will be lost. Airbases cannot change their launch mode or launch Aircraft until DEFCON 3. Airbases take two direct Nuclear Missles to destroy. Each time an airbase is hit, a number of Aircraft garrisoned there will be destroyed. Though airbases start with 5 fighters and bombers garrisoned, it is actually possible to garrison up to 10 fighters and 10 bombers in one single airbase.
- Allied Airbases make use of Standardised Production Automated Manufacturing (SPAM) Modules to assemble a wide variety of military aircraft from a single universal component. They are also responsible for rearming aircraft, as well as performing repairs on them with drones. Each Airbase consists of a control tower and four hangars with retractable roof, which are able to house and launch VTOL craft. In order to construct more advanced aircraft, an Airbase needs to be constructed within the radius of a Construction yard or Command Hub with the appropriate clearance to receive the encrypted signals from their Virtually Operated Industrial Production (VOIP) system.
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