Armor Piercing Rounds are a 450-point defensive Support Action. This Support Action significantly increases the damage of all weapons wielded by the players team. Even weapons with a fast rate of fire will be able to have a significant difference. Bolt Action Snipers are also able to kill anywhere on the body once this Support Action has been activated.
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| - Armor Piercing Rounds are a 450-point defensive Support Action. This Support Action significantly increases the damage of all weapons wielded by the players team. Even weapons with a fast rate of fire will be able to have a significant difference. Bolt Action Snipers are also able to kill anywhere on the body once this Support Action has been activated.
- An armor-piercing (AP) round is a type of ammunition designed to penetrate armor, or impact against it and cause spalling of the armor's inner surface, inflicting wounds on those behind it. From the 1860s to 1950s, a major application of armor-piercing projectiles was to defeat the thick armor carried on many warships. In response to the British Mark I tank, Germany experimented with designs that could penetrate its durable armor. A first design was the "reversed bullet", which struck with a normal bullet's rear blunt face. This was followed by the "K bullet", which used a tool steel core to resist deformation, and used a stronger propellant. From the 1920s onward, armor-piercing weapons were required for anti-tank missions.
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Icon Number
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ammotype
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Tier
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Slot
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Name
| - Armor Piercing Rounds
- AP Tracer Rounds
- K Bullets
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Type
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Duration
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Description
| - damage to the primary target increased by 50%.
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Cost
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feature
| - Increases primary weapon damage against vehicles
- *Increases damage against armored targets
*Adds high visibility tracer to each shot
*Lower damage to non-armored targets
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Damage
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Effects
| - Armed with armor piercing rounds, although they will still pierce muscle and bone
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Magazine
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abstract
| - An armor-piercing (AP) round is a type of ammunition designed to penetrate armor, or impact against it and cause spalling of the armor's inner surface, inflicting wounds on those behind it. From the 1860s to 1950s, a major application of armor-piercing projectiles was to defeat the thick armor carried on many warships. In response to the British Mark I tank, Germany experimented with designs that could penetrate its durable armor. A first design was the "reversed bullet", which struck with a normal bullet's rear blunt face. This was followed by the "K bullet", which used a tool steel core to resist deformation, and used a stronger propellant. From the 1920s onward, armor-piercing weapons were required for anti-tank missions. Modern armor-piercing shells must withstand the shock of punching through armor plating. Shells designed for this purpose have a greatly strengthened case with a specially hardened and shaped nose, and a much smaller bursting charge. Some rounds also use explosive or incendiary tips to aid in the penetration of thicker armor. High Explosive Incendiary/Armor Piercing Ammunition combines a tungsten carbide penetrator with an incendiary and explosive tip.
- Armor Piercing Rounds are a 450-point defensive Support Action. This Support Action significantly increases the damage of all weapons wielded by the players team. Even weapons with a fast rate of fire will be able to have a significant difference. Bolt Action Snipers are also able to kill anywhere on the body once this Support Action has been activated.
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