Reactive armor was a type of armor that exploded outwards to deflect incoming weapons fire. The Breen-made CRM 114 was guaranteed to cut through reactive armor in the six to fifteen centimeter range. (DS9: "Business as Usual") One, an advanced Borg drone with 29th-century technology, was equipped with reactive body armor. (VOY: "Drone")
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rdf:type
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rdfs:label
| - Reactive Armor
- Reactive Armor
- Reactive armor
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rdfs:comment
| - + - [NoDrop] [Unique] [Special] - != Omni
- Reactive armor was a type of armor that exploded outwards to deflect incoming weapons fire. The Breen-made CRM 114 was guaranteed to cut through reactive armor in the six to fifteen centimeter range. (DS9: "Business as Usual") One, an advanced Borg drone with 29th-century technology, was equipped with reactive body armor. (VOY: "Drone")
- Reactive Armor is an enhancement set in the resist damage category. The level range of Reactive Armor is 15 to 40. All enhancements in the set are uncommon. Crafted versions of Reactive Armor enhancements can be made from recipes earned in-game. Attuned versions can be purchased separately from the Paragon Market, or as a bundle of all six for 480 Paragon Points.
- In Battlefield 3, the term is also used for slat armor, which defeats anti-vehicle weapons by causing them to detonate prematurely, well away from the actual skin of the vehicle. The vehicle's primary armor can withstand the diffused impact much better than it could a direct hit.
- Reactive armor was a type of armor that was used on some military vehicles during the 24th century. The armor consisted of small containers of low-sensitivity explosives held between thin armor plates. When the plates are impacted the explosives detonate and deflect some of the force from the main armor of the vehicle. (The Dominion War Sourcebook: The Fires of Armageddon) Ground assault vehicles were often protected by reactive armor. (The Dominion War Sourcebook: The Fires of Armageddon)
- Reactive armor is a type of vehicle armor that reacts in some way to the impact of a weapon to reduce the damage done to the vehicle being protected. It is most effective in protecting against shaped charges and specially hardened long rod penetrators. The most common type is explosive reactive armor (ERA), but variants include self-limiting explosive reactive armor (SLERA), non-energetic reactive armour (NERA), non-explosive reactive armor (NxRA), and electric reactive armor. Unlike ERA and SLERA, NERA and NxRA modules can withstand multiple hits, but a second hit in exactly the same location will still penetrate.
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Level
| - • 11000 MAA points
- • 28000 IFV points
- • 32000 AA score
- • 40000 TD Score
- • 59000 MBT points
- • 83200 MBT score
- • 90000 IFV score
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Bonus
| - 1(xsd:double)
- 1(xsd:double)
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bonus2i
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dcterms:subject
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MaxLevel
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Rarity
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Category
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Affiliation
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B
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Slot
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Name
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Type
| - Ground Vehicle
- • Infantry Fighting Vehicle
- • Main Battle Tank
- • Mobile Anti-Air
- Active Armor
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Weight
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Manufacturer
| - Primarily the Systems Commonwealth
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A
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Points
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F
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armor name
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PREV
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E
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Power source
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Release
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feature
| - Prevents mobility damage to vehicles
- • Expendable additional armor
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Source
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NEXT
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D
| - Resistance/Endurance/Recharge
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Control
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Designer
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C
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Minlevel
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bonus6i
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abstract
| - + - [NoDrop] [Unique] [Special] - != Omni
- Reactive armor is a type of vehicle armor that reacts in some way to the impact of a weapon to reduce the damage done to the vehicle being protected. It is most effective in protecting against shaped charges and specially hardened long rod penetrators. The most common type is explosive reactive armor (ERA), but variants include self-limiting explosive reactive armor (SLERA), non-energetic reactive armour (NERA), non-explosive reactive armor (NxRA), and electric reactive armor. Unlike ERA and SLERA, NERA and NxRA modules can withstand multiple hits, but a second hit in exactly the same location will still penetrate. Essentially all anti-tank munitions (with the exception of HESH) work by piercing the armor and killing the crew inside, disabling vital mechanical systems, or both. Reactive armor can be defeated with multiple hits in the same place, as by tandem-charge weapons, which fire two or more shaped charges in rapid succession. Without tandem charges, hitting the same spot twice is much more difficult.
- Reactive armor was a type of armor that exploded outwards to deflect incoming weapons fire. The Breen-made CRM 114 was guaranteed to cut through reactive armor in the six to fifteen centimeter range. (DS9: "Business as Usual") One, an advanced Borg drone with 29th-century technology, was equipped with reactive body armor. (VOY: "Drone")
- Reactive Armor is an enhancement set in the resist damage category. The level range of Reactive Armor is 15 to 40. All enhancements in the set are uncommon. Crafted versions of Reactive Armor enhancements can be made from recipes earned in-game. Attuned versions can be purchased separately from the Paragon Market, or as a bundle of all six for 480 Paragon Points.
- In Battlefield 3, the term is also used for slat armor, which defeats anti-vehicle weapons by causing them to detonate prematurely, well away from the actual skin of the vehicle. The vehicle's primary armor can withstand the diffused impact much better than it could a direct hit.
- Reactive armor was a type of armor that was used on some military vehicles during the 24th century. The armor consisted of small containers of low-sensitivity explosives held between thin armor plates. When the plates are impacted the explosives detonate and deflect some of the force from the main armor of the vehicle. (The Dominion War Sourcebook: The Fires of Armageddon) Ground assault vehicles were often protected by reactive armor. (The Dominion War Sourcebook: The Fires of Armageddon)
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