rdfs:comment
| - C-evo is an empire building game, dealing with the history of humans from antiquity to the Space Race. This includes aspects of exploration and expansion, war and diplomacy, cultivation and pollution, industry and agriculture, research and administration. Players must constantly make decisions such as whether and where to build cities, roads, irrigation, and fortresses, whether to form an alliance with a neighboring nation or risk attacking it, and whether to devote resources to education/research/production, warfare, or the well-being of the populace.
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abstract
| - C-evo is an empire building game, dealing with the history of humans from antiquity to the Space Race. This includes aspects of exploration and expansion, war and diplomacy, cultivation and pollution, industry and agriculture, research and administration. Players must constantly make decisions such as whether and where to build cities, roads, irrigation, and fortresses, whether to form an alliance with a neighboring nation or risk attacking it, and whether to devote resources to education/research/production, warfare, or the well-being of the populace. A successful player manages to find a balance among these choices. Very early, a player develops The Wheel, and the game ends when the first player has successfully constructed the first off-planet spaceship headed out into the Solar System. As the game progresses, the player finds that the building of factories, for example, increases material output but leads to increased pollution, which reduces output and should be cleaned up and could be eliminated through development of cleaner technologies. At all stages, cities that grow larger than size 4 have reduced productivity because of unrest until suitable buildings or police are in place to keep the populace under control.
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