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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The battle system in Hyperdimension Neptunia is turn-based by unit, where each character's turn comes based on their speed. Characters expend AP to attack enemies. Characters will only synthesize and use items when certain conditions are met.

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rdfs:label
  • Battle system/HDN
rdfs:comment
  • The battle system in Hyperdimension Neptunia is turn-based by unit, where each character's turn comes based on their speed. Characters expend AP to attack enemies. Characters will only synthesize and use items when certain conditions are met.
dcterms:subject
abstract
  • The battle system in Hyperdimension Neptunia is turn-based by unit, where each character's turn comes based on their speed. Characters expend AP to attack enemies. Characters will only synthesize and use items when certain conditions are met.
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