About: Fate Points   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Fate is the essential difference that marks the character as an adventurer, rather than an ordinary run-of-the-mill citizen. Adventurer characters have a destiny, a mission, a definite goal in life. They may not be aware of what this is. It may not be very glorious, it may not even be particularly pleasant, but the character is marked out by the gods to do it - whatever it is. Because your adventurers are marked by Fate, they are unlikely to be cut in two by the first goblin to swing an axe in their direction - they are marked for better things!

AttributesValues
rdfs:label
  • Fate Points
rdfs:comment
  • Fate is the essential difference that marks the character as an adventurer, rather than an ordinary run-of-the-mill citizen. Adventurer characters have a destiny, a mission, a definite goal in life. They may not be aware of what this is. It may not be very glorious, it may not even be particularly pleasant, but the character is marked out by the gods to do it - whatever it is. Because your adventurers are marked by Fate, they are unlikely to be cut in two by the first goblin to swing an axe in their direction - they are marked for better things!
dcterms:subject
abstract
  • Fate is the essential difference that marks the character as an adventurer, rather than an ordinary run-of-the-mill citizen. Adventurer characters have a destiny, a mission, a definite goal in life. They may not be aware of what this is. It may not be very glorious, it may not even be particularly pleasant, but the character is marked out by the gods to do it - whatever it is. Because your adventurers are marked by Fate, they are unlikely to be cut in two by the first goblin to swing an axe in their direction - they are marked for better things! To represent this, characters are alloted a number of Fate Points, which can be used during the game to save them from serious injury or death. Fate Points may aslo be gained and lost as a result of divine action. Fate Points are used to save a character from certain death; by expending a Fate Point, a character can live again to fight another day. For example, a character may expend a Fate Point in order to ignore a critical hit result which would otherwise have proved fatal - the character is knocked unconscious rather than killed and wakes up having been left for dead or is merely grazed by the killing blow. A character who falls off a cliff can expend a Fate Point in order to walk away unharmed - saved by a million-to-one chance such as a bush or a patch of exceptionally soft sand. As you can see, Fate Points are powerful things and players should be reminded that they are precious. Once a character has spent a Fate Point, it is gone - Fate Points are not recovered like W points and once a character has run out, he or she can cheat death no longer.
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