rdfs:comment
| - Biome Variants are a feature of the mod that enable greater variation in biome generation without the need to create many similar variations of each base biome. They are generated as a second layer over the biomes themselves, and can alter terrain features of that biome, most notably height, hilliness, tree coverage, tree types, and grass coverage. In Middle-earth, the current biome variant is shown in the F3 debug screen on the left-hand side along with other biome information. A complete list of biome variants follows. Note that no biome has all of these, and some, such as Mordor, have none.
|
abstract
| - Biome Variants are a feature of the mod that enable greater variation in biome generation without the need to create many similar variations of each base biome. They are generated as a second layer over the biomes themselves, and can alter terrain features of that biome, most notably height, hilliness, tree coverage, tree types, and grass coverage. The types of biome variants that can generate in a biome are defined for each biome in the code. Normal biomes get the generic biome variants and combinations of the oak forest/spruce forest variants, Oak wood type biomes do not have spruce-including variants, Spruce wood type biomes do not have oak variants, forest biomes have clearings and hills, and swamps are different all together. Variants cannot mix or overlap; that is to say, there is only one layer of variants on top of the base biomes. In Middle-earth, the current biome variant is shown in the F3 debug screen on the left-hand side along with other biome information. A complete list of biome variants follows. Note that no biome has all of these, and some, such as Mordor, have none. For biome variants that do not occur in a significant number of Middle-earth's biomes, a list of biomes is added to show where these can generate.
|