About: Non-Corporeal   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

For starters, on the overland map, a File:Icon Movement Ground.png or File:Icon Movement Water.png unit with Non-Corporeal can travel across both land and water tiles, and will always pay exactly 0.5 Movement Points to enter any tile, regardless of its Terrain. This allows Non-Corporeal units to act as fantastic scouts, particularly when they have a high Movement Allowance. During combat, Non-Corporeal units can move through City Walls unimpeded. Exactly 6 units in the game are Non-Corporeal by default. All six are Fantastic Units.

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  • Non-Corporeal
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  • For starters, on the overland map, a File:Icon Movement Ground.png or File:Icon Movement Water.png unit with Non-Corporeal can travel across both land and water tiles, and will always pay exactly 0.5 Movement Points to enter any tile, regardless of its Terrain. This allows Non-Corporeal units to act as fantastic scouts, particularly when they have a high Movement Allowance. During combat, Non-Corporeal units can move through City Walls unimpeded. Exactly 6 units in the game are Non-Corporeal by default. All six are Fantastic Units.
  • Non-Corporeal (or Incorporeal) beings are those who have no true physical form. Though they may have physical avatars or bodies, but their true essence exists non-physically, whether as a soul, as energy, or as an abstract concept. Being non-corporeal is very different than Intangibility, as an intangible being's body is their true body, it just can't be affected by conventional physical forces. A non-corporeal being does not usually have any kind of concrete, defined form, and can appear in many different forms if they wish, though the destruction of these bodies is of little relevance to the entity behind them.
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  • For starters, on the overland map, a File:Icon Movement Ground.png or File:Icon Movement Water.png unit with Non-Corporeal can travel across both land and water tiles, and will always pay exactly 0.5 Movement Points to enter any tile, regardless of its Terrain. This allows Non-Corporeal units to act as fantastic scouts, particularly when they have a high Movement Allowance. During combat, Non-Corporeal units can move through City Walls unimpeded. All Non-Corporeal units are also completely immune to several spells - particularly those which hinder movement or target the tile underneath the unit. On the downside, Non-Corporeal denies the unit any benefits from traveling along an Enchanted Road. Thus, such units cannot move as rapidly across the land during the later stages of the game (esp. on Myrror). Exactly 6 units in the game are Non-Corporeal by default. All six are Fantastic Units. It is possible to make any unit Non-Corporeal by casting the Wraith Form Unit Enchantment on it. Furthermore, Heroes may be equipped with Magical Items possessing a Wraith Form Item Power.
  • Non-Corporeal (or Incorporeal) beings are those who have no true physical form. Though they may have physical avatars or bodies, but their true essence exists non-physically, whether as a soul, as energy, or as an abstract concept. Being non-corporeal is very different than Intangibility, as an intangible being's body is their true body, it just can't be affected by conventional physical forces. A non-corporeal being does not usually have any kind of concrete, defined form, and can appear in many different forms if they wish, though the destruction of these bodies is of little relevance to the entity behind them. Abstract beings are typically non-corporeal.
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