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Certain bosses in Alundra do not take normal damage from weapons. Rather than losing HP according to the weapon's damage output, they generally take just 1 HP of damage from everything, essentially converting their fixed HP into a fixed number of hits to kill them. The special bosses are as follows: * Soul Leech (in Kline's Nightmare) * Werewolf * The Hideous Thing That Ronan Had Become * Zorgia * Dark Dragon * Melzas (First Form) * Melzas (Second Form) There are also a handful of obstacles and regular enemies that take a similarly fixed number of hits to be destroyed.

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  • Special boss
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  • Certain bosses in Alundra do not take normal damage from weapons. Rather than losing HP according to the weapon's damage output, they generally take just 1 HP of damage from everything, essentially converting their fixed HP into a fixed number of hits to kill them. The special bosses are as follows: * Soul Leech (in Kline's Nightmare) * Werewolf * The Hideous Thing That Ronan Had Become * Zorgia * Dark Dragon * Melzas (First Form) * Melzas (Second Form) There are also a handful of obstacles and regular enemies that take a similarly fixed number of hits to be destroyed.
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  • Certain bosses in Alundra do not take normal damage from weapons. Rather than losing HP according to the weapon's damage output, they generally take just 1 HP of damage from everything, essentially converting their fixed HP into a fixed number of hits to kill them. There are very few exceptions to the damage reduction: the Holy Sword's normal attack deals 2 HP of damage, and its charged attack deals 3 HP of damage. The Legend Sword also deals 3 HP of damage. Magic is unaffected by the damage reduction, and remains as potent as usual; however, the Water Scroll, Water Book, Wind Scroll and Wind Book are sometimes entirely incapable of damaging special bosses. The special bosses are as follows: * Soul Leech (in Kline's Nightmare) * Werewolf * The Hideous Thing That Ronan Had Become * Zorgia * Dark Dragon * Melzas (First Form) * Melzas (Second Form) There are also a handful of obstacles and regular enemies that take a similarly fixed number of hits to be destroyed.
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