About: City Center (Civ6)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The City Center is the main district of a city in Civilization VI. Being the core district of a city, the City Center is built automatically upon founding a city with a Settler. As the City Center is still considered a district, any districts constructed next to it will gain the respective adjacency bonus. The City Center possesses health and a defense value, and if Walls are present, can perform a ranged attack against intruders. If the City Center falls to invasion, the city in its entirety is considered captured.

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  • City Center (Civ6)
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  • The City Center is the main district of a city in Civilization VI. Being the core district of a city, the City Center is built automatically upon founding a city with a Settler. As the City Center is still considered a district, any districts constructed next to it will gain the respective adjacency bonus. The City Center possesses health and a defense value, and if Walls are present, can perform a ranged attack against intruders. If the City Center falls to invasion, the city in its entirety is considered captured.
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Note
  • Main District. Must be captured to capture the entire City. Has Defenses and a Ranged Strike
unlocks buildings
  • Monument, Granary, Water Mill, Ancient Walls, Medieval Walls, Renaissance Walls, Sewer
abstract
  • The City Center is the main district of a city in Civilization VI. Being the core district of a city, the City Center is built automatically upon founding a city with a Settler. As the City Center is still considered a district, any districts constructed next to it will gain the respective adjacency bonus. The City Center possesses health and a defense value, and if Walls are present, can perform a ranged attack against intruders. If the City Center falls to invasion, the city in its entirety is considered captured. Most civilian units will be spawned here upon production or acquisition, and so will all support units. If no Encampment district exists for this city, military units will spawn here as well. If the city is founded on a coastline, naval units can be created here even without a Harbor district. However, if a Harbor district exists, naval units will be built there instead. Also, the City Center can house 1 aircraft.
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