About: Crescent Elbow   Sponge Permalink

An Entity of Type : dbkwik:resource/CXLf8saZH35f7bPtKMC5qA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Crescent Elbow attempts to counter an enemy's attack, knocking back the opponent and dealing damage, though you'll still take damage. The higher the HP of the target, the more damage it does. The skill consumes 2 spirit spheres, and cannot be used on boss monsters.

AttributesValues
rdf:type
rdfs:label
  • Crescent Elbow
rdfs:comment
  • Crescent Elbow attempts to counter an enemy's attack, knocking back the opponent and dealing damage, though you'll still take damage. The higher the HP of the target, the more damage it does. The skill consumes 2 spirit spheres, and cannot be used on boss monsters.
  • Crescent Elbow places a temporary buff on the user that gives a chance of countering the attacker, inflicting Physical Damageand pushing them backwards. The more HP the target has, the more damage is inflicted. Each cast uses 2 Spirit Spheres. Success Rate = [Base_Success_Rate + (JobLv ÷ 2)]% Damage (ATK) = [{(Target_HP ÷ 100) × SkillLv} × (BaseLv ÷ 125)]% + (Damage_Taken × Damage_Taken_Mod)
Level
  • 5(xsd:integer)
dcterms:subject
job class
Cast Time
  • none
cast delay
  • 1.0
Cooldown
  • 5.0
  • none
Knockback
  • ? cells
dbkwik:ragnarok/pr...iPageUsesTemplate
Category
  • Melee
Levels
  • 5(xsd:integer)
Name
  • Crescent Elbow
Type
  • Offensive
  • Active Skill
Caption
  • Spirit Spheres: 2
dbkwik:experience-...iPageUsesTemplate
Title
  • Crescent Elbow
Duration
  • Skill Level + 2) seconds
Image
  • Crescent Elbow.png
Target
  • Self
Requirements
  • Twin Dragon Lv. 3, Sky Net Blow Lv. 1
abstract
  • Crescent Elbow attempts to counter an enemy's attack, knocking back the opponent and dealing damage, though you'll still take damage. The higher the HP of the target, the more damage it does. The skill consumes 2 spirit spheres, and cannot be used on boss monsters.
  • Crescent Elbow places a temporary buff on the user that gives a chance of countering the attacker, inflicting Physical Damageand pushing them backwards. The more HP the target has, the more damage is inflicted. Each cast uses 2 Spirit Spheres. Success Rate = [Base_Success_Rate + (JobLv ÷ 2)]% Damage (ATK) = [{(Target_HP ÷ 100) × SkillLv} × (BaseLv ÷ 125)]% + (Damage_Taken × Damage_Taken_Mod)
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