About: Commoner   Sponge Permalink

An Entity of Type : dbkwik:resource/ZmDajjARwgaprDmvq7dZDA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Hit Die: d4.

AttributesValues
rdf:type
rdfs:label
  • Commoner
  • Commoner
  • Commoner
rdfs:comment
  • Hit Die: d4.
  • Commoners are almost everyone else in the world, they are the farmer in the field, the bartender at the local bar, every non-expert worker and labourer, commoners are at least eighty percent of the human population of Golarion.
  • Commoners are the backbone of the society. They pay taxes and live on their own. They are the biggest social class amongst the others.
  • De meeste burgers zijn commoners. Ze zijn boeren, winkeliers, herbergiers, en simpele handarbijders. Zij laten de wielen van de samenleving draaien; ze kappen bomen en dragen tassen met goud van mijnen. De tauren weaver, de human beggar, en de amateuristische gnome novelist zijn allemaal commoners. Een dorps smit die de paardenhoeven en ijzeren potten maakt is een commoner.
  • Commoners are general NPC classes used for general unremarkable characters.
  • Commoner is a name for one of the generic villagers found in various areas, most often cities. Talking with commoners can bring various journal entry related to the local events, for example Troubles in the Region.
  • A commoner was a simple person and made up the bulk of the people of Toril. Commoners do the bulk of the manual labor in the Realms, though they also included highly skilled individuals known as experts.
  • Większość obywateli jest szarymi obywatelami, są rolnikami, kupcami, właścicielami tawern i prostymi rzemieślnikami. Obracają koła u wozu społeczeństwa, rąbią drewno i wożą torby rud złota z kopalni. Taureńska tkaczka, Wysoki elf żebrak czy amator-powieściopisarz Gnom - wszyscy to "szarzy obywatele". Wiejski kowal, który zmienia podkowy jest również "szarym obywatelem". Kategoria:NPC
  • Commoners have lived on Earth since the beginnings of the fae. Trapped here after the Shattering, they survived by placing themselves in mortal forms, undergoing continual reincarnation. By being born and reborn into human families, they have both protected themselves from the worst effects of Banality and have developed close ties with humankind.
sameAs
Staff
  • 70(xsd:integer)
Alignment
  • Any
dcterms:subject
Agility
  • * +0.8 Attack * +1.3 Evasion * +0.2 Magic evasion
bow
  • 70(xsd:integer)
Durability
  • * +1.2 Attack * +1.0 Defense
Wisdom
  • * +1.8 MP * +0.9 Attack * +0.5 Magic attack * +0.3 Magic defense
Wand
  • 70(xsd:integer)
saber
  • 70(xsd:integer)
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Skills
Power
  • * +2.0 Attack
Page
  • 449(xsd:integer)
Armor
Weapon
Races
  • Any
Dexterity
  • * +0.9 Attack * +1.5 Accuracy * +0.2 Magic attack * +0.3 Magic accuracy * +0.1 Critical attack
Name
  • Commoner
DESC
  • Improves Herding skill in order to obtain better Animal Products.
  • Improves Fishing skill in order to obtain better Treasures of the Deep.
  • Improves Meditation skill in order to obtain better Meditation Materials.
  • Improves Alchemy skill in order to obtain better items.
  • Improves Farming skill in order to obtain better Crops.
  • Improves Forestry skill in order to obtain better Lumber.
  • Improves Mining skill in order to obtain better Minerals.
  • Increase instant healing effects received from pills by 2%. 1/2 effect for non-Commoner occupations.
dbkwik:nwn/property/wikiPageUsesTemplate
Members
  • yes
Appears In
Weapons
  • One simple weapon
Sword
  • 70(xsd:integer)
Skill
  • Heightened Herding
  • Rising Water Level
  • Thickening Thoughts
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