abstract
| - "Combat Instants" is a category of spells in Master of Magic. All spells within this category are meant to have a permanent or semi-permanent effect which does not require continuous investment of File:Icon Mana.png . In other words, a Combat Instant may leave a lasting impact on its target, but the spell itself disappears completely. This distinguishes between Combat Instants and the other major spell category, Enchantments. As their name suggests, all Combat Instants must be cast during combat, and the majority of them must be targeted at a specific unit on the battlefield. Several Instant Spells require no target at all - affecting as many targets as they can find automatically. Several Combat Instants can be cast with more File:Icon Mana.png invested into them than required for the actual casting. This reduces the amount of File:Icon Mana.png and Spell Skill remaining for other spells, but will also increase the power of the Combat Instant - whether to do more damage or to have a higher chance of success. Once a Combat Instant is cast, it will perform its effect immediately. While the effect can last for a long time afterwards and/or have permanent repercussions, the Combat Instant itself dissipates immediately. As a result, the spell has no further presence in the game, its effect cannot be dispelled or canceled, and there are no Upkeep Costs to be paid in order to maintain that effect. There is a total of 29 different Combat Instants in Master of Magic, belonging to different Realms. The File:Icon Chaos.png contains the majority of these - 11 Combat Instants - all of which are meant to cause severe damage to the enemy army.
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