In the Dungeons & Dragons fantasy role-playing game, the grick is an aberration. It resembles a large (roughly eight feet long and two feet wide and tall), green- and white-colored slug/snake-like creature of which one end bears a vulture-like beak ringed by four barbed tentacles.
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| - In the Dungeons & Dragons fantasy role-playing game, the grick is an aberration. It resembles a large (roughly eight feet long and two feet wide and tall), green- and white-colored slug/snake-like creature of which one end bears a vulture-like beak ringed by four barbed tentacles.
- Les gricks sont des créatures aveugles et étranges. Ils ressemblent à d'énormes serpents au corps gras et caoutchouteux et à la tête affublée d'un bec de perroquet ainsi que de quatre tentacules musculeux. Un grick adulte fait 2,40 mètres de long de l’extrémité de ses tentacules au bout de sa queue. Il pèse dans les 100 kg. Les écailles de son corps sont noires, sauf au niveau du ventre, où elles prennent un ton gris terne.
- They resemble large blue and purplish worms with beaks, and four small tentacles that surround their mouths. They are very fast and seem to sense movement. They are aberrations that reside in the Underdark. Very little is known about gricks in the world of Critical Role since they have only been seen once and were destroyed almost immediately using a combination of Tiberius's Fireball spell and Percy's homemade bomb.
- Grick es un Planchakule del planeta Aul-Turrhen hace su debut en Los motivos de OTTO.
- Hit Dice: 2d8 (9 hp) Initiative: +2 Speed: 30 ft. (6 squares), climb 20 ft. Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14 Base Attack/Grapple: +1/+3 Attack: Tentacle +3 melee (1d4+2) Full Attack: 4 tentacles +3 melee (1d4+2); bite -2 melee (1d3+1) Space/Reach: 5 ft./5 ft. Special Attacks: - Special Qualities: Damage reduction 10/magic, darkvision 60 ft., scent Saves: Fort +0, Ref +2, Will +5 Abilities: Str 14, Dex 14, Con 11, Int 3, Wis 14, Cha 5 Skills: Climb +10, Hide +3*, Listen +6, Spot +6 Feats: Alertness, Track (B) Environment: Underground Organization: Solitary or cluster (2-4)
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| - Any dungeon or subterranean
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| - In the Dungeons & Dragons fantasy role-playing game, the grick is an aberration. It resembles a large (roughly eight feet long and two feet wide and tall), green- and white-colored slug/snake-like creature of which one end bears a vulture-like beak ringed by four barbed tentacles.
- Hit Dice: 2d8 (9 hp) Initiative: +2 Speed: 30 ft. (6 squares), climb 20 ft. Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14 Base Attack/Grapple: +1/+3 Attack: Tentacle +3 melee (1d4+2) Full Attack: 4 tentacles +3 melee (1d4+2); bite -2 melee (1d3+1) Space/Reach: 5 ft./5 ft. Special Attacks: - Special Qualities: Damage reduction 10/magic, darkvision 60 ft., scent Saves: Fort +0, Ref +2, Will +5 Abilities: Str 14, Dex 14, Con 11, Int 3, Wis 14, Cha 5 Skills: Climb +10, Hide +3*, Listen +6, Spot +6 Feats: Alertness, Track (B) Environment: Underground Organization: Solitary or cluster (2-4) Challenge Rating: Treasure: 1/10 coins; 50% goods; 50% items Alignment: Usually neutral Advancement: 3-4 HD (Medium); 5-6 HD (Large) Level Adjustment: -
- Les gricks sont des créatures aveugles et étranges. Ils ressemblent à d'énormes serpents au corps gras et caoutchouteux et à la tête affublée d'un bec de perroquet ainsi que de quatre tentacules musculeux. Un grick adulte fait 2,40 mètres de long de l’extrémité de ses tentacules au bout de sa queue. Il pèse dans les 100 kg. Les écailles de son corps sont noires, sauf au niveau du ventre, où elles prennent un ton gris terne.
- They resemble large blue and purplish worms with beaks, and four small tentacles that surround their mouths. They are very fast and seem to sense movement. They are aberrations that reside in the Underdark. Very little is known about gricks in the world of Critical Role since they have only been seen once and were destroyed almost immediately using a combination of Tiberius's Fireball spell and Percy's homemade bomb.
- Grick es un Planchakule del planeta Aul-Turrhen hace su debut en Los motivos de OTTO.
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