Cash then finds the path blocked by a refrigerator and a crane next to it, but the crane is out of fuel so he must search for some. After finding a Gas Can in a nearby hanger, he makes his way past more Skinz, refuels the crane, and clears the path. Then Cash finds a locked gate, and it will only open once all the nearby Skinz have been killed. Once past the gate, he finds the path blocked again and used a second, already-fuelled crane to clear the path and heads for the exit. While leaving the Junkyard, Cash is ambushed once again by the Cerberus and thrown in the back of their van.
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| - Cash then finds the path blocked by a refrigerator and a crane next to it, but the crane is out of fuel so he must search for some. After finding a Gas Can in a nearby hanger, he makes his way past more Skinz, refuels the crane, and clears the path. Then Cash finds a locked gate, and it will only open once all the nearby Skinz have been killed. Once past the gate, he finds the path blocked again and used a second, already-fuelled crane to clear the path and heads for the exit. While leaving the Junkyard, Cash is ambushed once again by the Cerberus and thrown in the back of their van.
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dbkwik:manhunt/pro...iPageUsesTemplate
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timegoal
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scene
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Hunters
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abstract
| - Cash then finds the path blocked by a refrigerator and a crane next to it, but the crane is out of fuel so he must search for some. After finding a Gas Can in a nearby hanger, he makes his way past more Skinz, refuels the crane, and clears the path. Then Cash finds a locked gate, and it will only open once all the nearby Skinz have been killed. Once past the gate, he finds the path blocked again and used a second, already-fuelled crane to clear the path and heads for the exit. While leaving the Junkyard, Cash is ambushed once again by the Cerberus and thrown in the back of their van.
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