rdfs:comment
| - There would be twenty skills divided into four skill categories: Combat, Magic, Rogue, and Other. These skills would allow the game to determine a character's chance of success, or the extent of their ability in various actions such as attacking, picking a lock, and so on.
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abstract
| - There would be twenty skills divided into four skill categories: Combat, Magic, Rogue, and Other. These skills would allow the game to determine a character's chance of success, or the extent of their ability in various actions such as attacking, picking a lock, and so on. When a character was created, its statistics would define the initial values in each skill. In addition, the player would be able to Tag a skill category that the character would be especially proficient in. From that point, each time the character passed a level it would gain Skill Points (SP) in each of the four categories (i.e. four separate sets of SP). These SP would be spent to raise the skills within the relevant category. The number of SP gained each level would depend upon a different set of related statistics for each skill category.
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