About: Hallucinatory Trench   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

BH / FB 79 aka "Pirate" Earlier level dungeons have entrances on the world map. Hallucinatory Trench is accessed from Nightscream Island, which is accessed from the ship in Dreamweaver Port. In earlier dungeons, running to the exit makes the player teleport to the nearest town, in 79 the teleport exits at the entrance, right next to Captain Smythe. Town Portal spells and Teleport Incense and timing out of the instance by leaving squad still work as normal, teleporting to the nearest town.

AttributesValues
rdfs:label
  • Hallucinatory Trench
rdfs:comment
  • BH / FB 79 aka "Pirate" Earlier level dungeons have entrances on the world map. Hallucinatory Trench is accessed from Nightscream Island, which is accessed from the ship in Dreamweaver Port. In earlier dungeons, running to the exit makes the player teleport to the nearest town, in 79 the teleport exits at the entrance, right next to Captain Smythe. Town Portal spells and Teleport Incense and timing out of the instance by leaving squad still work as normal, teleporting to the nearest town.
dcterms:subject
abstract
  • BH / FB 79 aka "Pirate" Earlier level dungeons have entrances on the world map. Hallucinatory Trench is accessed from Nightscream Island, which is accessed from the ship in Dreamweaver Port. In earlier dungeons, running to the exit makes the player teleport to the nearest town, in 79 the teleport exits at the entrance, right next to Captain Smythe. Town Portal spells and Teleport Incense and timing out of the instance by leaving squad still work as normal, teleporting to the nearest town. The removal of doors from the Hallucinatory Trench makes Qingzi's dungeon the only one to restrict player's progress towards one objective until others have been achieved. The doors on the way to the room Linus the Woeful and the Brigand Transient from Hooli have been replaced with clapping hands as in the Twilight Temple. The explosion caused by the hands soon after they clap is almost surely fatal. The solution, obviously, is timing; wait until an explosion has occurred and then cross quickly. The Holy Path genie skill or Apothecary speed potions will help classes that lack other speed boosts (Cleric and Psychic) to get past two sets of clapping hands in one go.
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