About: Long Swordsman (Age of Empires II)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Like all members of the Militia line, the Long Swordsman's main advantage does not lie in individual strength but their ease of creation and general cheapness in terms of creation cost. Long Swordsmen are the basic infantry units in the Castle Age. They are moderately strong, being able to defeat all standard Castle Age units but the Knight and Cavalry Archer in one on one combat. Like all basic infantry, Long Swordsmen also have an attack bonus versus buildings, making them excellent raiders. They are weak against almost all archers, heavy cavalry, and Mangonels (if they are unable to close the distance), but good against Pikemen, Light Cavalry, Camels, Skirmishers, Eagle Warriors, and Rams.

AttributesValues
rdfs:label
  • Long Swordsman (Age of Empires II)
rdfs:comment
  • Like all members of the Militia line, the Long Swordsman's main advantage does not lie in individual strength but their ease of creation and general cheapness in terms of creation cost. Long Swordsmen are the basic infantry units in the Castle Age. They are moderately strong, being able to defeat all standard Castle Age units but the Knight and Cavalry Archer in one on one combat. Like all basic infantry, Long Swordsmen also have an attack bonus versus buildings, making them excellent raiders. They are weak against almost all archers, heavy cavalry, and Mangonels (if they are unable to close the distance), but good against Pikemen, Light Cavalry, Camels, Skirmishers, Eagle Warriors, and Rams.
Attack
  • 9(xsd:integer)
UpTo
  • 22(xsd:integer)
UpCost
  • 22(xsd:integer)
BAttack
  • vs Eagle Warrior
  • vs Standard Building
UpTime
  • 75(xsd:integer)
dcterms:subject
Intro
LoS
  • 4(xsd:integer)
dbkwik:ageofempire...iPageUsesTemplate
Gold
  • 20(xsd:integer)
Age
  • 22(xsd:integer)
Speed
  • 0(xsd:double)
Armor
  • 0(xsd:integer)
Name
  • Long Swordsman
ROF
  • 2(xsd:double)
Type
UpFrom
  • 22(xsd:integer)
Available
  • All civilizations
Food
  • 60(xsd:integer)
Train
  • 21.0
Class
Building
  • 22(xsd:integer)
abstract
  • Like all members of the Militia line, the Long Swordsman's main advantage does not lie in individual strength but their ease of creation and general cheapness in terms of creation cost. Long Swordsmen are the basic infantry units in the Castle Age. They are moderately strong, being able to defeat all standard Castle Age units but the Knight and Cavalry Archer in one on one combat. Like all basic infantry, Long Swordsmen also have an attack bonus versus buildings, making them excellent raiders. They are weak against almost all archers, heavy cavalry, and Mangonels (if they are unable to close the distance), but good against Pikemen, Light Cavalry, Camels, Skirmishers, Eagle Warriors, and Rams.
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