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__notoc__ Updates are occasional patches and add-ons or removal of information and/or features of a game. The following updates are for Warframe Version 10. __noeditsection__ File:Update10official840x400fb.jpg

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  • Update 10
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  • __notoc__ Updates are occasional patches and add-ons or removal of information and/or features of a game. The following updates are for Warframe Version 10. __noeditsection__ File:Update10official840x400fb.jpg
  • Welcome to The Elder Scrolls Online v2.4.5—the Dark Brotherhood DLC game pack! We have some great new content, features, and systems in store for you, and we're excited to hear what you think! Dark Brotherhood, like our previous updates, will come in two parts—the DLC game pack, and the base game patch. The base game patch will be available to everyone who owns The Elder Scrolls Online and the DLC game pack will automatically download with it, allowing you instant access to the new content when you purchase it, or activate an ESO Plus membership. We hope you enjoy our latest update! Content
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Date
  • 2013-09-13(xsd:date)
  • 2013-09-14(xsd:date)
  • 2013-09-17(xsd:date)
  • 2013-09-18(xsd:date)
  • 2013-09-19(xsd:date)
  • 2013-09-20(xsd:date)
  • 2013-09-23(xsd:date)
  • 2013-09-24(xsd:date)
  • 2013-09-25(xsd:date)
  • 2013-09-27(xsd:date)
  • 2013-10-09(xsd:date)
  • 2013-10-10(xsd:date)
  • 2013-10-12(xsd:date)
  • 2013-10-16(xsd:date)
  • 2013-10-18(xsd:date)
  • 2013-10-23(xsd:date)
  • 2013-10-24(xsd:date)
  • 2013-10-25(xsd:date)
  • 2013-10-27(xsd:date)
  • 2013-10-28(xsd:date)
  • 2013-10-29(xsd:date)
  • 2013-10-30(xsd:date)
  • 2013-11-01(xsd:date)
  • 2013-11-05(xsd:date)
  • 2013-11-06(xsd:date)
  • 2013-11-08(xsd:date)
  • 2013-11-13(xsd:date)
  • --10-04
changes
  • 3600.0
  • 5.0
  • 600.0
  • 0.25
  • 604800.0
  • *Added a profile setting to enable/disable runtime tessellation for DirectX 11. We encourage players to give us feedback whether disabling this option results in performance improvement on mid-to-low-end video cards when playing Orokin Derelicts.
  • *AI performance improvements for when many enemies are spawned. *Silence modded weapons are now more audible for the user.
  • *New overall less-bouncy camera collision that also now ignores Sentinels colliding to create unwanted shake. *You can no longer re-purchase reusable recipes that you already own. *Corrupted Mod that had a negative recoil affect has been changed to a "damage spread increase"* negative affect to account for 0 recoil weapons not having a negative consequence. *UI tweaks when viewing friend’s profiles. *Minor improvements to usability of Mods and loadouts ** Since some Sentinel weapons use pistol Mods, we now perform a check to ensure you aren't using the same mods on your pistol and Sentinel weapon ** We now only hide duplicates of level 0 Mods; players may want to pick one level 9 Mod over the other *Volt's Speed boost won't affect other player's FOV *Changes to logic of Mod “auto-resolve” feature. Equips best Mod of equal or lesser fusion rather than first Mod of equal or lesser fusion. *No longer allow Conclave in Solo mode. *Corpus Tech enemy now gives more XP. *Can no longer deal parry-reflection damage when AFK *Prevent Healing Ancient from emitting healing pulses while ragdolled . *Added more of a visual indicator on Saryn’s Contagion. *Changed Ignis’s default colour to represent realistic fire, not white flames. *Tweaks to Foundry UI sounds. *Small performance improvements to Volt's overload, was creating a lot of particles/unneeded scripts in a single frame *Optimization to use of Runtime Tesselation, objects that were out of sight or in shadow do not need this option. Should improve performance. *Multiple translations added.
  • *Weekly Leaderboards have been manually reset to start anew. They will continue to reset weekly automatically henceforth. *Changes to Void Reward distribution for Mag Prime, removed ciphers from all survival rewards. *Lotus Transmission captioning is no longer “ALL CAPS”. She isn’t yelling at you.. yet. *Dakka Prime is now called Dakra Prime. *Replaced Orokin Loot crates in the Derelcits with their own “Derelicted” versions and added more. *Added Conclave rating to Mod Cards. *Grineer Settlement Survival missions now use correct Grineer enemies against the Tenno. *The J-2000 Golem is now known as “Lephantis”. *Lephantis now has an increased damage radius of grenade and gun attacks as well as reduced max incoming damage per second with a slight bump to health. *Increased Lephantis's damage output for head and body attacks. *Changes to Dera Rifle firing sounds. *Sound changes to Djinn’s abilities. *Tweaks to Infested Runner’s claw attack sounds. *Slide attack no longer takes precedence over a charged melee attack. *Removing physics from small bushes, moss decals and alike. *Tweak to enemy ragdolling to ensure matching on host and clients when enemy enters ragdoll state. *Tweaks to text fitting in areas. *Tweaks to Orokin Defense Lasers: removed charge up effects and nudged beams a bit. *Adding blocking volumes to bottom push back area, preventing players from getting stuck in Orokin Derelict loot Room. *Fix for invisible buttons being accessible in UI. *Orokin exploding barrels now look different! *Crawler fire-death animation hooked up. *Better indication of selected items in arsenal *Added sound effect to survival artifacts. *Less Opaque UI background. *Adjustments to Credit Price of replicating Bio Blueprints .
  • *Ignis Buffs **Longer range **More damage **Bigger AOE effect. *Stamina System tweaks: **Reduced delay on stamina recharge. **Increased stamina recharge rate. **Decreased cost of stamina required for sprinting. **Dodging now uses stamina and has reduced damage while dodging **Dodges are executed slightly faster.
  • *Arsenal and Inventory screen UI overhaul! Explore the latest revision to the Warframe UI! *Stamina: **Stamina system now has a timer before it recharges. This makes Stamina a more significant system in game play. **Reduced Stamina cost of melee swings and jumping **Reduced the rate of stamina recharge *Sentinels can now wield any weapon you want! *Raid missions are no longer available and have been replaced with Survival mission types. *Added initial PvP values to all Warframes, Weapons, and Mods. *Ogris charge FX revised, toned down. *Swapped the descriptions of Neurodes and Neural Sensors. *Infested Crawlers have new movement, death, and attack animations. *Added missing elemental FX to Orthos Prime. *Added idle FX to Ash, Banshee, Mag, Nyx, and Volt. *Sentinel Weapons no longer locked to the Sentinel bundled with at purchase. *New ability icons for Trinity . *Mission Success/Failure music now ducks all other music. *Added delay timer to Stamina recharge. *Added a new icon for the Extraction Marker. *Smaller radius and volumetrics for zipline sounds. *More audio updates for Warframe idles.
  • *Changes to DX9 Rendering. People running Direct X in Multi-threaded mode may notice a frame-rate increase. We are hoping to help performance on low-end PC’s playing Warframe with this change. See here for more details on Multi-Threaded rendering: link *Jetpacks destroyed in mid-flight will now stop the motion. *Corpus Dera wielded by enemies now match Clan Tech Dera . *Holster Speed Aura moved to alerts, removed from enemy drop table for consistency. *UI tweaks to facilitate longer Alias/PlayerNames being cropped. *We now prevent loading into gameplay if user is already in a lobby when new build is detected.
  • *Changed ‘remaining enemy’ minimap-marker to be red dot and no longer the player waypoint icon. *Stalker has practiced against Frost’s Snowglobe and is no longer affected. *Affinity Orb amounts no longer appear in HUD log as they are on screen already, rendering double-note redundant.
  • *Made victory default if opposing team abandons a conclave. *Kunai and other thrown weapons now hide on player's thighs when player is attacking with melee weapons.
fixes
  • 300.0
  • 226.0
  • -60.0
  • *Added counter to Invasion Faction-Selection screen indicating progress for the selected battle location. *Added missing translations for Invasion missions. *Removed camera shake from Grineer napalm projectile. *Fixed enemies getting trapped inside rocky areas where they can't be killed *Fixed some cases of online presence not refreshing immediately after logging out/logging in again. *Fixed Revive prompt not appearing when approaching teammates from certain angles. *Fixed missing Mag Prime component blueprint icons.
  • *Fixed News & Alerts panel disappearing randomly while traversing the UI
  • *Further reductions to Orokin Derelict recipes. *Added Charge attack melee stats to UI.
  • *Small Hotfix to remove an unreleased weapon skin.
  • *Fix resources not dropping in Derelict and Void missions. *Fix for players receiving pre-leveled/maxed mods. Lucky ducks! *Fix for missing Corrupted Mod icon. *Fix for blueprints received as boss drops not saving to Foundry. *Fix for Clients joining Derelict Missions holding a Dragon Key not seeing Key indicator on HUD. *Fix for loss of functionality and unintended navigation when chatting in star chart. *Fix for clan MOTD back to 256 character max. *Fix FOMORIAN missions appearing at Minthe and Kala-azar *Fix for New Dragon key blueprints not explicitly stating they are reusable. *Fix for Conclaves not working. *Fix for login rewards not working. *10.3.1.1: **Fix for use of the ESC freezing the game UI if hit when entering lobby. *10.3.1.2: **Fix for Mutagen Drops in Derelicts **Fix for accidental increase in Bio Clan-tech weapons, back down to 50K Credits per replication.
  • *Grakata critical rate buff. *Added proper BP icons for Kama and Soma. *Fix for missing Bio Lab research component. *Adjustments to Derelict Key recipes: lowered build times and adjusted resource requirements. *Fix for certain Asian languages text not appearing. *Fix for sentinels attacking owner in The Conclave. *Fix for stumbles in Sound Quake. *Fix for broken texture in connector. *Fix for Miasma not dealing correct damage.
  • *Fixed clients receiving bottom-tiered rewards from Survival missions *Reduced cost of Team Totem blueprints, also changed resource requirements to Ferrite and Salvage only *Reduced crafting costs of Clan Tech items: Heal, Ammo, Shield, and Energy now 500cr *Fixed room prerequistites not being checked when attempting to construct new dojo rooms *Fixed "power in use" bug that could occur when using Desecrate *Added prevention for unintentionally selling last remaining sentinel weapon *Fixed damage numbers not appearing for Overheat *Fixed names for Rebound and Quick Return mods being switched
  • *Fix for issues with retrying the rank 7 – 8 mastery tests. *Fix for issues after failing the rank 9 mastery test not allowing successful retrials. *Fix for issues with rank 10 – 11 mastery not informing players of failure. *Fix for Torid’s cloud not using energy colour. *Fixed Twin Vipers having redundant flashlight. *Fix for after a migration during a duel players will be repeatedly teleported out of the duel arena *Fixed Twin Gremlins having a flashlight on your off-hand weapon. *Fixed Dera Muzzle flash offset. *Fixed NPCs potentially falling through floor when activating panic-button. *Fix for context action button in Dojo reading file path instead of “X”. *Fix for unresponsive UI in certain cases of leaving and joining sessions. *Fix for not being able to accept invite-only game sessions from clan members who weren’t on friends list.
  • *Fixed Windows User Account Control popup appearing when launching the game. *Improved AI spawning and pacing of invasion missions. *Fixed clan dojo being inaccessible if spawn room was set to the older version of Grand or Grandest Hall. *Fixed a handful of gameplay crashes.
  • *Fixed Grineer Rollers becoming invincible when affected by Mag's Pull ablility *Fixed loot crates being rotated improperly during Grineer invasion missions *Fix placeholder image appearing in Invasion Faction Selection screen when Blueprint rewards are offered *Ally NPCs will no longer hack the shield control panel during invasion missions *Invasion progress bars now display tenths of a percent *Fixed mission not locking once the defender count falls below 50% *Toned down sound FX for ambient laser fire during invasion missions
  • *Fix for Lato Prime not being color-able. *Fixed Bastille affecting fewer targets than expected when immune enemies are nearby *Fix for Miter not taking energy color attributes. *Fix for pickups not working in Conclave. *Fix for crash that would occur if Dethcube vaporizes opponent in the Conclaves.
  • *Fix for Arsenal Weapon accuracy not updating when equipping mods which change accuracy *Fix for issues when players joining sessions from friend list would result in a “double-join” *Fix for damage numbers not being shown on frozen enemies, and damage against frozen enemies not being tracked in stats. *Fix for Ash "power in use" bug when using "Teleport" on defense target. *Fix for being able to escape Golem boss arena with Loki or Nova when mission is in progress. *Fixes for UI formatting in Turkish language. *Fix for Infested Ancient death burst FX not showing on clients. *Fix for after killing your opponent in a duel, there is a brief moment where you receive a revive context action *Fix for Orthos Prime appearing on Dakra Prime blueprint. *Fix for Conclave team assignment not respecting user choices for teams. *Fix for nodes that did not lead to a proper mission. *Fix for getting stuck in a charge animation if meleeing off an edge/corner/Mount Doom. *Fix for Infested chargers not disintegrating on client. *Fix for enemies disappearing on Client screen when killed by armor piercing damage. *Fixed issues where Vaults would sometimes not appear in Derelicts. *Fix for Lotus Defense mission transmissions not appearing in French, Italian, German, and Spanish. *Multiple Crash and freeze fixes.
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