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The drop rate is the frequency at which a monster is expected to yield a certain item when killed by players. When calculating a drop rate, divide the number of times you have gotten the certain item, by the total number of that monster that you have killed. For example: * Bones have a 100% drop rate from chickens. * Feathers have approximately a 75% drop rate from chickens.

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  • Drop rate
  • Drop rate
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  • The drop rate is the frequency at which a monster is expected to yield a certain item when killed by players. When calculating a drop rate, divide the number of times you have gotten the certain item, by the total number of that monster that you have killed. For example: * Bones have a 100% drop rate from chickens. * Feathers have approximately a 75% drop rate from chickens.
  • Drop rate is defined as x of x-kills that yields a specific item. An example: You kill 200 ogres and get 100 Netherweave Cloth, then the droprate is equal to: 100 / 200 = 0.5 which is equal to a 50% droprate. Another example: An item has a 1% droprate from a specific mob, which translates that it will drop in every 100 kill. It doesn't mean though that it's guaranteed to drop every 100th time, but it's an estimate; it could drop the 10th kill or the 120th. A calculator to determine how often you will have to kill a mob can be found here:
  • Drop rate is defined as x of x-kills that yields a specific item. An example: You kill 200 ogres and get 100 Netherweave Cloth, then the droprate is equal to: 100 / 200 = 0.5 which is equal to a 50% droprate. Another example: A calculator to determine how often you will have to kill a mob can be found here:
  • Drop rate is a term defined in this wiki (not by ANet) to refer to the patterns that govern how drops occur. There are two sides to studying drop rates in Guild Wars: * How often does a certain type of loot drop? * What kind of drops does a certain creature drop and what is the rate of each? The main focus of studying drop rates of loot is obviously farming. Successful farming is not just based on having the best build to successfully kill and survive, but also, killing the right monsters that produce the desired loot as quickly as possible.
  • Drop Rate is the probability that a monster is expected to yield a certain item when killed once by a player. When calculating a drop rate, divide the number of times you have received the certain item, by the total number of that NPC that you have killed. For example: * Bones have a 100% drop rate from Chickens * Feathers have a 75% drop rate from Chickens For example, if dust devils are expected to drop a Dragon chainbody once out of 15000 kills, then the probability that a player will get at least one Dragon chainbody after 15000 kills is
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abstract
  • Drop rate is defined as x of x-kills that yields a specific item. An example: You kill 200 ogres and get 100 Netherweave Cloth, then the droprate is equal to: 100 / 200 = 0.5 which is equal to a 50% droprate. Another example: An item has a 1% droprate from a specific mob, which means that, on average, one will drop for every 100 kills. This does not mean that it's guaranteed to drop by the time you've killed 100 mobs -- it's an average. It could drop the 10th kill or the 120th. 1% of people will get this item on the first kill, and another 1% (on average) of people who grind this drop will still not get it after 458 kills. If 1,000 players killed 300 of those mobs each, between all thousand players, there would be about three thousand drops. It is very likely that several [lucky] players have six or seven of the drops, while several different [unlucky] players could have none. A calculator to determine how often you will have to kill a mob can be found here:
  • Drop Rate is the probability that a monster is expected to yield a certain item when killed once by a player. When calculating a drop rate, divide the number of times you have received the certain item, by the total number of that NPC that you have killed. For example: * Bones have a 100% drop rate from Chickens * Feathers have a 75% drop rate from Chickens A common misconception is that you are guaranteed that item when you kill the NPC number of times, where is the drop rate. You are never guaranteed anything, no matter how many times you kill that monster. The drop rate is simply the probability of getting a certain drop in one kill. The probability that a monster will drop the item at least once in kills is 1 minus the probability that it will not drop that item in kills, or , where x= number of kills, and y= drop rate. For example, if dust devils are expected to drop a Dragon chainbody once out of 15000 kills, then the probability that a player will get at least one Dragon chainbody after 15000 kills is Which is approximately 63.21%. Similarly, we can solve for the number of Dust Devils you need to kill to have a 90% probability of getting one when you kill them: Which yields the answer . There is also an equation for computing the probability of a certain amount r of a particular drop after n amount of kills: And if you take the sum of this equation from when r=1 until r=n you get the probability of at least 1 drop of a particular item after n kills:
  • Drop rate is a term defined in this wiki (not by ANet) to refer to the patterns that govern how drops occur. There are two sides to studying drop rates in Guild Wars: * How often does a certain type of loot drop? * What kind of drops does a certain creature drop and what is the rate of each? The main focus of studying drop rates of loot is obviously farming. Successful farming is not just based on having the best build to successfully kill and survive, but also, killing the right monsters that produce the desired loot as quickly as possible. An example of this, is farming Ecto. Most farming groups farm the Smite Crawlers, while actual statistical data shows that the Bladed Aatxe drop Ectos at twice the rate. The specifics of how a drop rate is determined in-game are unknown. ANet has not published any statistics on any item or monster. Still, basic data can be collected on each monster to record the kind of drops that they leave behind. This data compiled in large amounts can show the rough percentages of the different kinds of loot that a monster drops.
  • The drop rate is the frequency at which a monster is expected to yield a certain item when killed by players. When calculating a drop rate, divide the number of times you have gotten the certain item, by the total number of that monster that you have killed. For example: * Bones have a 100% drop rate from chickens. * Feathers have approximately a 75% drop rate from chickens.
  • Drop rate is defined as x of x-kills that yields a specific item. An example: You kill 200 ogres and get 100 Netherweave Cloth, then the droprate is equal to: 100 / 200 = 0.5 which is equal to a 50% droprate. Another example: An item has a 1% droprate from a specific mob, which translates that it will drop in every 100 kill. It doesn't mean though that it's guaranteed to drop every 100th time, but it's an estimate; it could drop the 10th kill or the 120th. A calculator to determine how often you will have to kill a mob can be found here:
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