A lit candle is also required in the caves. If player enter the caves without lit candle they'll end up in the dark section and they'll have to seach rock to find a way out.
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| - A lit candle is also required in the caves. If player enter the caves without lit candle they'll end up in the dark section and they'll have to seach rock to find a way out.
- The Skavid caves are a set of six caves around the ogre city of Gu'Tanoth. The caves are inhabited by the Skavid, a race of creatures enslaved by the Ogres. The caves are an important feature of the Watchtower quest. Also, two caves each have a slow spawn of cave nightshade (also known as nightshade or belladonna). Players need Light sources and Skavid maps to enter any of the caves.
- Players need Light sources and Skavid maps to enter any of the caves. Neither a Skavid map nor a light source is needed when using a resource Locator that teleports the player to a cave with a nightshade spawn.
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dbkwik:rune-scape/...iPageUsesTemplate
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abstract
| - A lit candle is also required in the caves. If player enter the caves without lit candle they'll end up in the dark section and they'll have to seach rock to find a way out.
- The Skavid caves are a set of six caves around the ogre city of Gu'Tanoth. The caves are inhabited by the Skavid, a race of creatures enslaved by the Ogres. The caves are an important feature of the Watchtower quest. Also, two caves each have a slow spawn of cave nightshade (also known as nightshade or belladonna). Players need Light sources and Skavid maps to enter any of the caves.
- Players need Light sources and Skavid maps to enter any of the caves. Neither a Skavid map nor a light source is needed when using a resource Locator that teleports the player to a cave with a nightshade spawn.
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