About: Fallout: New Vegas skills   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Fallout: New Vegas shares a similar skill set to its predecessor, Fallout 3, with the following important differences: Small Guns and Big Guns have been combined into the Guns skill, which now covers all conventional firearms; weapons using explosive ordnance (missiles and grenades, for example) are now covered by Explosives; new throwing weapons (such as the throwing spear) have been added, and are categorized as Melee Weapons; and the Survival skill has also been added to the roster, allowing the crafting of various items such as food, stimpaks, and poisons that augment the effectiveness of weapons.

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  • Fallout: New Vegas skills
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  • Fallout: New Vegas shares a similar skill set to its predecessor, Fallout 3, with the following important differences: Small Guns and Big Guns have been combined into the Guns skill, which now covers all conventional firearms; weapons using explosive ordnance (missiles and grenades, for example) are now covered by Explosives; new throwing weapons (such as the throwing spear) have been added, and are categorized as Melee Weapons; and the Survival skill has also been added to the roster, allowing the crafting of various items such as food, stimpaks, and poisons that augment the effectiveness of weapons.
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  • skill
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  • FNV
abstract
  • Fallout: New Vegas shares a similar skill set to its predecessor, Fallout 3, with the following important differences: Small Guns and Big Guns have been combined into the Guns skill, which now covers all conventional firearms; weapons using explosive ordnance (missiles and grenades, for example) are now covered by Explosives; new throwing weapons (such as the throwing spear) have been added, and are categorized as Melee Weapons; and the Survival skill has also been added to the roster, allowing the crafting of various items such as food, stimpaks, and poisons that augment the effectiveness of weapons. Unlike Fallout 3, the base game will not give the player enough points to max out every skill, even taking into account every perk and skill book. It is possible to achieve a functional maximum in roughly ten skills by using skill magazines and the Comprehension perk for a temporary boost to 100 from a base level of 80. With two or more DLCs installed, 10 Intelligence, the Educated perk, and having consumed roughly 20 skill books, it is entirely possible to max out skill points by level 40. With all four DLCs (max level 50) it is possible to max out all skills even with low intelligence. To offset the necessity of a minimum value for a certain skill, New Vegas introduces skill magazines that provide a large but temporary boost to their associated skill (+10, or +20 with Comprehension). By using one prior to conversation, a check can be passed that might otherwise be failed. They can also be used to boost skill with weapons temporarily, or gain access to crafting recipes beyond the player's current skill.
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