Zeed is a changeling inquisitive who runs the small underworld and black markets of the town of Cragwar in northern Breland, near the Blackcap Mountains. He has some skills in sorcery and thieving, which he uses to his advantage to act as an information broker and arms dealer for the region. A member of the gold concord of the Aurum, he schemes to start a war, hoping to gain more control over nearby parts of Thrane for the Aurum, though he does not have the authority or the permission of the Shadow Cabinet to do so.
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| - Zeed is a changeling inquisitive who runs the small underworld and black markets of the town of Cragwar in northern Breland, near the Blackcap Mountains. He has some skills in sorcery and thieving, which he uses to his advantage to act as an information broker and arms dealer for the region. A member of the gold concord of the Aurum, he schemes to start a war, hoping to gain more control over nearby parts of Thrane for the Aurum, though he does not have the authority or the permission of the Shadow Cabinet to do so.
- Zeed is created via fusing one to two conventional demons with the base ingredient, known as "Dolly Kadmon" (ドリー・カドモン). Zeed does not gain experience points in battle like the other allied demons, but it will succeed the level of the ingredient demon, or the average level if two demons are applied in a Zoma fusion. The stat parameters will be two thirds of the sole ingredient demon or two thirds of the average of the two ingredients, either way, starting from Initial Common Type 2, bonus stats will be granted to Zeed depending on which advanced form it takes. Unlike other demons created via fusion, Zeed can inherit all common spells regardless of the type of the spell. If the inherited skills exceed the skill capacity, the lower ranking spells/skills will be omitted. While the EXTRA skills
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Level
| - 65(xsd:integer)
- 77(xsd:integer)
- 90(xsd:integer)
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Alignment
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dcterms:subject
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str
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spd
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MGC
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dbkwik:eberron/pro...iPageUsesTemplate
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dbkwik:megamitense...iPageUsesTemplate
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Page
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Name
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MP
| - 100(xsd:integer)
- 230(xsd:integer)
- 3500(xsd:integer)
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DEF
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Skill
| - Zan
- Mazanma
- Zanma
- Fire Breath
- Fire Wall
- Mediarama
- Maragion
- Drain MP
- Samecarecarm
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Class
| - Rogue 2 Sorcerer 2 Master Inquisitive 2
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Home
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HP
| - 1000(xsd:integer)
- 1500(xsd:integer)
- 1800(xsd:integer)
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Gender
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Race
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Source
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abstract
| - Zeed is a changeling inquisitive who runs the small underworld and black markets of the town of Cragwar in northern Breland, near the Blackcap Mountains. He has some skills in sorcery and thieving, which he uses to his advantage to act as an information broker and arms dealer for the region. A member of the gold concord of the Aurum, he schemes to start a war, hoping to gain more control over nearby parts of Thrane for the Aurum, though he does not have the authority or the permission of the Shadow Cabinet to do so.
- Zeed is created via fusing one to two conventional demons with the base ingredient, known as "Dolly Kadmon" (ドリー・カドモン). Zeed does not gain experience points in battle like the other allied demons, but it will succeed the level of the ingredient demon, or the average level if two demons are applied in a Zoma fusion. The stat parameters will be two thirds of the sole ingredient demon or two thirds of the average of the two ingredients, either way, starting from Initial Common Type 2, bonus stats will be granted to Zeed depending on which advanced form it takes. Unlike other demons created via fusion, Zeed can inherit all common spells regardless of the type of the spell. If the inherited skills exceed the skill capacity, the lower ranking spells/skills will be omitted. While the EXTRA skills cannot be inherited by other demons in fusion, Zeed can conditionally, depending on the advanced form it takes when fused with higher level demons. Zeed will always have maximum loyalty to the player and requires absolutely no Magnetite to be summoned or sustained. The primary drawback of Zeed is that it is extremely weak during a new moon, otherwise its elemental resistance attribute is based on how the player fuses it with other demons to define its advanced form. Zeed possesses the unique "none" personality, which means he will always faithfully follow the player's command, but giving the "Go" command may render Zeed indecisive and simply guard. Its name can be changed every time it is fused or when it changes form.
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