About: Storm of Vengeance   Sponge Permalink

An Entity of Type : dbkwik:resource/HcRZysteCVx4GAi5RjMd3A==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This creates a storm with numerous effects. All enemies with 8 or less levels die instantly. In the first round creatures in area of effect might be poisoned (save vs. death negates this effect). In all 3 rounds storm deals 1D6 each Acid, Electrical and Fire damage. (save vs spell for half)

AttributesValues
rdf:type
rdfs:label
  • Storm of Vengeance
  • Storm of vengeance
rdfs:comment
  • This creates a storm with numerous effects. All enemies with 8 or less levels die instantly. In the first round creatures in area of effect might be poisoned (save vs. death negates this effect). In all 3 rounds storm deals 1D6 each Acid, Electrical and Fire damage. (save vs spell for half)
  • The area around you is blasted by lightning and acidic rain. Each round, all enemies within the area of effect take 3d6 points of acid damage. Those who fail a Reflex save (SAVING_THROW_TYPE_ELECTRICITY) take an additional 6d6 points of electrical damage and are stunned for two rounds.
  • Innate level: 9 School: conjuration Descriptor: electricity Components: verbal, somatic Range: personal Area of effect: colossal (10 meter radius) Duration: 10 rounds Save: reflex special Spell resistance: yes Description: The area around the caster is blasted by lightning and acidic rain. Each round, all enemies within the area of effect take 3d6 points of acid damage. Those who fail a reflex save take an additional 3d6 6d6 points of electrical damage and are stunned for one two rounds.
  • A churning storm cloud forms, centered on a point you can see and spreading to a radius of 360 feet. Lightning flashes in the area, thunder booms, and strong winds roar. Each creature under the cloud (no more than 5,000 feet beneath the cloud) when it appears must make a Constitution saving throw. On a failed save, a creature takes 2D6 thunder damage and becomes deafened for 5 minutes. Each round you maintain concentration on this spell, the storm produces additional effects on your turn. Round 2. Acidic rain falls from the cloud. Each creature and object under the cloud takes 1D6 acid damage.
Level
  • Quest
dcterms:subject
level innate
  • 9(xsd:integer)
persist
  • No
Spellbook
  • Priest
quicken
  • Yes
level druid
  • 9(xsd:integer)
Casting Time
  • 8(xsd:integer)
maximize
  • Yes
saving throw
  • Special
innatelevel
  • 9(xsd:integer)
still
  • Yes
level cleric
  • 9(xsd:integer)
hostile
  • Yes
clericlevel
  • 9(xsd:integer)
silent
  • Yes
spellresistance
  • yes
druidlevel
  • 9(xsd:integer)
herolevel
  • 20(xsd:integer)
spell resistance
  • Yes
empower
  • Yes
area of effect
  • 10(xsd:integer)
Immunity
  • electricity
dbkwik:baldursgate...iPageUsesTemplate
dbkwik:forgotten-r...iPageUsesTemplate
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Range
  • Long
  • 90.0
  • p
Tier
  • 7(xsd:integer)
Name
  • Storm of Vengeance
save
  • Reflex Special
  • reflex special
DESC
  • 518400.0
school3e
school5e
dbkwik:nwn/property/wikiPageUsesTemplate
Appears In
Components
  • VS
Duration
  • 3(xsd:integer)
  • 10(xsd:integer)
  • 60.0
Icon
  • Is stormvengeance.jpg
  • is_stormveng.gif
Description
  • Basic Attacks against Heroes reduce the cooldown of by 5 seconds.
Area
  • Colossal
  • colossal
extend
  • No
School
Descriptor
  • Acid, Electricity
abstract
  • This creates a storm with numerous effects. All enemies with 8 or less levels die instantly. In the first round creatures in area of effect might be poisoned (save vs. death negates this effect). In all 3 rounds storm deals 1D6 each Acid, Electrical and Fire damage. (save vs spell for half)
  • A churning storm cloud forms, centered on a point you can see and spreading to a radius of 360 feet. Lightning flashes in the area, thunder booms, and strong winds roar. Each creature under the cloud (no more than 5,000 feet beneath the cloud) when it appears must make a Constitution saving throw. On a failed save, a creature takes 2D6 thunder damage and becomes deafened for 5 minutes. Each round you maintain concentration on this spell, the storm produces additional effects on your turn. Round 2. Acidic rain falls from the cloud. Each creature and object under the cloud takes 1D6 acid damage. Round 3. You call six bolts of lightning from the cloud to strike six creatures or objects of your choice beneath the cloud. A given creature or object can’t be struck by more than one bolt. A struck creature must make a Dexterity saving throw. The creature takes 10D6 lightning damage on a failed save, or half as much damage on a successful one. Round 4. Hailstones rain down from the cloud. Each creature under the cloud takes 2D6 bludgeoning damage. Round 5-10. Gusts and freezing rain assail the area under the cloud. the area becomes difficult terrain and is heavily obscured. Each creature there takes 1D6 cold damage. Ranged weapon attacks in the area are impossible. The wind and rain count as a severe distraction for the purposes of maintaining concentration on spells. Finally, gusts of strong wind (ranging from 20 to 50 miles per hour) automatically disperse fog, mists, and similar phenomena in the area whether mundane or magical.
  • The area around you is blasted by lightning and acidic rain. Each round, all enemies within the area of effect take 3d6 points of acid damage. Those who fail a Reflex save (SAVING_THROW_TYPE_ELECTRICITY) take an additional 6d6 points of electrical damage and are stunned for two rounds.
  • Innate level: 9 School: conjuration Descriptor: electricity Components: verbal, somatic Range: personal Area of effect: colossal (10 meter radius) Duration: 10 rounds Save: reflex special Spell resistance: yes Description: The area around the caster is blasted by lightning and acidic rain. Each round, all enemies within the area of effect take 3d6 points of acid damage. Those who fail a reflex save take an additional 3d6 6d6 points of electrical damage and are stunned for one two rounds.
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