About: Spell changes (Bonds of Blood)   Sponge Permalink

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Many spells have been changed on the persistent world Bonds of Blood to offer better balance and to better comply with the D&D 3.5 rule set. This article describes these changes. A caster is not allowed to buff players eight levels less than his level. Buffing spells use the lower of caster level and the target's hit dice for determining spell duration and effects. Any spell that does physical damage cannot be resisted with X/+y type of damage reduction. Only X/- type damage resistance can absorb this type of damage from spells.

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  • Spell changes (Bonds of Blood)
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  • Many spells have been changed on the persistent world Bonds of Blood to offer better balance and to better comply with the D&D 3.5 rule set. This article describes these changes. A caster is not allowed to buff players eight levels less than his level. Buffing spells use the lower of caster level and the target's hit dice for determining spell duration and effects. Any spell that does physical damage cannot be resisted with X/+y type of damage reduction. Only X/- type damage resistance can absorb this type of damage from spells.
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  • Many spells have been changed on the persistent world Bonds of Blood to offer better balance and to better comply with the D&D 3.5 rule set. This article describes these changes. A caster is not allowed to buff players eight levels less than his level. Buffing spells use the lower of caster level and the target's hit dice for determining spell duration and effects. Spells that provide 50% concealment normally have been lowered to 30% concealment because in Neverwinter Nights, true seeing does not allow an attacker to bypass concealment, which is different than the D&D rule. This also keeps the melee-hit to dodge ratio in check because concealment is an added check on top of AC. Any spell that does physical damage cannot be resisted with X/+y type of damage reduction. Only X/- type damage resistance can absorb this type of damage from spells.
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