About: Proving Grounds   Sponge Permalink

An Entity of Type : dbkwik:resource/dfP_ub3VreO9BUEZ1g8IVA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Proving Grounds is a room in the Pirate Research sector of the Pirate Homeworld in Metroid Prime 3: Corruption. The room is large and circular, and contains a lift to link between floors of the facility.

AttributesValues
rdf:type
rdfs:label
  • Proving Grounds
  • Proving Grounds
  • Proving Grounds
  • Proving Grounds
rdfs:comment
  • Proving Grounds is a room in the Pirate Research sector of the Pirate Homeworld in Metroid Prime 3: Corruption. The room is large and circular, and contains a lift to link between floors of the facility.
  • 250px|right Proving Grounds (Arena Treningowa) – dawna mapa do gry niestandardowej oraz miejsce startu samouczka. Również była pierwszą wersją mapy pod tryb ARAM w grach niestandardowych (w patchu V1.0.0.141) oraz do potyczek 1vs1, 3vs3 czy 5vs5. Została zastąpiona mapą Howling Abyss w patchu V3.6, a sam most został rozebrany w skutek złego stanu budowli. Historycznie ta mapa znajdowała się niedaleko Instytutu Wojny.
  • Proving Grounds is one of the easiest tracks in the game, since every vehicle can drive at a very high speed constantly around the track.
  • This was a role playing-type BBS/game of some sort where the user could fight people and creatures while racking up hit points, gathering treasures, etc. This BBS in particular ran from Houston, Texas during the 1980s, although the software itself was developed by Mike Heinstein (The Time Lord) and The Apple Rebel in the Bay Area in the 1980's. The games were based on the Apprentice Adept series by Piers Anthony. They later sold the software to others who ran copies of the BBS throughout the Western US. This article is a stub. You can help by [ expanding it].
  • The Proving Grounds was a coliseum in The Juju Realm which held matches. The Proving Grounds can be accessed after completing all of a set of three challenges (in one instance two) in The Great Juju Challenge. Here the teams would battle each other in vehicles, with the goal to hit each other in the best spots to get points, and blow each other up. When they ended, the team with the least points would be eliminated. In total, there were four matches.
  • »more»
side
Level
  • 58(xsd:integer)
  • Point Prometheus
Char
bg
  • Purple
Length
  • 3.2
Goal
  • Defend Soviet Submarine pens in the area
  • Destroy Soviet base and ATS facilities
player-title
  • Selected Player
date-title
  • Game Mode
dcterms:subject
dbkwik:bbs/property/wikiPageUsesTemplate
enemies/wildlife
szone
  • The Pillars of Flame
imgdesc
  • Soviet Advanced Tactical Submarine launching nuclear torpedoes at Allied Cruisers.
dbkwik:resource/AysDIpm_O0erMh7aTd5A6w==
  • Principiante
dbkwik:resource/J7_G0Uj9eJol-Dve00YCfQ==
prereq
  • Disciples Edicts
bydate
  • by chaud 2013-06-29 03:15 PM
  • by perculia 2013/07/22 11:55 AM
  • by Nethaera, 15 Jul 2013 17:00 BST
  • by Nethaera, Jul 15, 2013 9:00 AM PDT
  • by Boubouille 2013-07-15 03:55 PM
jcat
  • Pillars of Flame
planet/ship
splicers
Level Name
  • Proving Grounds
aaexp
  • y
protectors
dbkwik:bioshock/pr...iPageUsesTemplate
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software