* Fixed some enemies being able to apply a Status Effect through invulnerability abilities such as Rhino’s Iron Skin and Nezha’s Warding Halo.
* Fixed a script error when casting Rhino’s Charge ability.
*Fixed Clients being unable to hack lock down panels after using numerous Rhino abilities in a row before attempting to hack.
*Smoothed out frame-time spikes from Rhino Stomp; when surrounded by a lot of enemies it could end up adding 3-4ms on a very fast PC .
*Fixed Nyx’ Chaos and Rhino’s Iron Skin causing a script error upon cast.
*Conclave Arsenal now has Ability descriptions specific to Conclave for Rhino.
*Decreased decay delay and increased decay rate of Rhino’s Iron Skin in Conclave.
*Optimized Rhino’s Stomp ability to help alleviate performance issues.
*Fixed Chargers and Zanuka remaining permanently frozen after Rhino’s Rhino Stomp ability.
*Fixed Rhino being able to activate his heavy landing Passive on all ground slams.
* Rebalanced the Rhino Specter in the Junction to be more manageable for new players.
*Improved Rhino Prime’s Iron Skin to appear more metallic.
*Rhino Prime’s Iron Skin will now reflect your chosen accent color instead of energy color.
*Rhino Prime’s Iron Skin has received the PBR treatment! This also allows Iron Skin to reflect your chosen energy color.
*Tweaked Rhino’s default energy color to be slightly more blue.
* PBR Conversion - we've added PBR Upgrades on Nyx Prime, Ember Prime, Rhino Prime, and Excalibur Prime!
*Increased the range of Rhino’s Stomp in Conclave.
*Rhino’s Charge will no longer ragdoll boss-type enemies.
*Rhino’s Stomp will no longer put boss-type enemies in stasis.
*Atlas’s Landslide and Rhino’s Charge now have a 0.8x energy multiplier per successive hit.
* Conclave: Rhino can no longer gain energy while Iron Skin is active:
* Adjusted the audio FX of Rhino's Roar.
* Self-damage will no longer increase Rhino's Iron Skin damage buffer.
*Reduced the effectiveness of Rhino's Iron Skin in PvP.
*Rhino has been given a passive: Heavy Impact!
*Rhino Charge has received the following changes:
**Rhino Charge can now gore enemies caught in his path!
**Rhino Charge now has a re-cast combo counter .
**Duration mods no longer affect Rhino's Charge.
**Range mods will now affect Rhino Charge's distance.
**Rhino Charge's distance is now based on his Ability combo counter.
**Rhino Charge will now result in a Blast proc on targets if Iron Skin is active while Charging.
**Rhino Charge will deal double damage against targets affected by Rhino Stomp.
*Iron Skin has received the following changes:
**Iron Skin has damage absorb period at beginning and is affected by armor, like Snow Globe and Tectonics.
*Rhino Stomp has received the following changes:
**Fixed 'double getup' when enemies affected by Rhino Stomp get ragdolled.
**Rhino Stomp is recastable now and picks up new enemies in range.
* Improved the tintability of metal texture on the Rhino Palatine Deluxe Skin.
* Fixed incorrect badge placement on the Rhino Palatine Deluxe Skin.
* Fixed a visual error on Rhino’s Iron Skin when using the Rhino Palatine Deluxe Skin.
* Fixed a visual error causing Rhino’s Iron Skin to turn black in some tilesets when using the Palatine Deluxe Skin.
* Rhino Palatine Skin: Pay homage to warriors of a more chivalrous time with this skin.
* Reduced the damage of Rhino’s Iron Shrapnel Augment in Conclave.
* Increased the range of Rhino’s Charge in Pvp.
* Fixed Nullifier bubbles not properly stopping Nova’s Molecular Prime, Rhino’s Stomp or Frost’s Abilities.
* Fixed Oberon and Rhino always having a Cernos equipped as per: https://forums.warframe.com/index.php?/topic/461224-cernos-bow-wont-leave-my-oberons-left-hand/%C2%A0
* Introduced with game release