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| - Was I the only one who felt that the plotting after the sixteenth Colossus battle clashed with the minimalistic storytelling of the rest of the game? Compared with that, the scenes after the last Colossus fight felt like a Kudzu Plot verging on a Gainax Ending. Wander just being a zombie for a few moments felt dragged out, the whirlpool and the baby reversion felt tacked on and random, and apart from the credits shots (which were very beautiful, I must say) it seemed like the Colossi were just forgotten about, after all that fighting you did.
* Personally I thought the ending was well designed. And of COURSE the Colossi were forgotten about, they're dead, why would you mention a few monsters that's already been killed when there's an Eldritch Abomination that's taken over the Protagonist's body on the loose?
* Sorry, I could have phrased that better. I meant, that after spending most of the game taking on the Colossi, the stars of the show, I was expecting the ending to give them an emotionally satisfying send-off. I'll admit I find it hard to say exactly what I was expecting, except that a brief montage of Colossus bodies on grainy film wasn't it. The graininess was so poor, I wouldn't even have made some of them out if they hadn't been shown in order. Somehow, it wasn't as much of a Tear Jerker as I had anticipated, and I think the reason for that is that the ending instead focused on a long scene with Wander slowly dying, then being possessed and turned into a Colossus before being sucked into a whirlpool. That wasn't so bad in itself, but getting turned into a baby? It's hard to feel emotionally satisfied by an Ass Pull combined with Everybody Lives and all that business with the suddenly-discovered secret garden. I can't make heads or tail of it without wondering if there was some Faux Symbolism or Rule of Symbolism involved.
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