__NOWYSIWYG__ Overheat Battle Data Affected by Contest Data Contests (RSE) Super Contests (DPPt) Contest Spectaculars (ORAS) Overheat is a damaging Fire-type move introduced in Generation III. The user fires tremendous infernos at the opponent, inflict Solemn amounts of damage. However, it harshly lowers the user's special attack stat. This attack pairs well with the White Herb, allowing one more full-power Overheat.
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| - __NOWYSIWYG__ Overheat Battle Data Affected by Contest Data Contests (RSE) Super Contests (DPPt) Contest Spectaculars (ORAS) Overheat is a damaging Fire-type move introduced in Generation III. The user fires tremendous infernos at the opponent, inflict Solemn amounts of damage. However, it harshly lowers the user's special attack stat. This attack pairs well with the White Herb, allowing one more full-power Overheat.
- Lowers user's Sp. Attack by 2.
- title3::Overheat[[image::]]use::Specialattack_power::160specialgauge::1cooldown::4.0dps::40.00type::Fire
- Scald your target and nearby enemies, dealing damage over time.Power Interactions: When Immolation is active, your target takes extra damage and you receive a small heal. Damage Role: Increases all damage by 45% until the hit counter resets.
- Overheat is a Mechanic-only status effect that causes loss of HP over time. The Overheat Limit refers to the amount of damage a Magic Gear user can receive before this status effect is inflicted.
- {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Panel.png |rowspan=4 style="width:60px;text-align:center;"|File:Panel.pngENERGYN/AKEYN/A |rowspan=4|OverheatNo description availible. |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:N/A |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:N/A |- | style="padding-right: 6px;" |Range:N/A |} |} |} |-|Tips & Tricks =
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Generation
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appeal
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- 6(xsd:integer)
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dcterms:subject
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kingsrock
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contesttype
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Attack power
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magiccoat
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brightpowder
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DPS
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snatch
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Hotkey
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cardimage
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gameimage
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Cooldown
| - 1(xsd:double)
- 4(xsd:integer)
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detect
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dbkwik:finalfantas...iPageUsesTemplate
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PP
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Title
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Use
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Class
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Description
| - Gives the player an aura of fire damage while granting some incoming damage reduction.
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Japanese
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Target
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Damage
| - 15(xsd:integer)
- 100(xsd:integer)
- 140(xsd:integer)
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Effect
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Contact
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jam
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specialgauge
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abstract
| - {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Panel.png |rowspan=4 style="width:60px;text-align:center;"|File:Panel.pngENERGYN/AKEYN/A |rowspan=4|OverheatNo description availible. |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:N/A |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:N/A |- | style="padding-right: 6px;" |Range:N/A |} {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Panel.png |rowspan=4 style="width:60px;text-align:center;"|File:Panel.pngENERGYN/AKEYN/A |rowspan=4|OverheatNo description availible. |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:N/A |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:N/A |- | style="padding-right: 6px;" |Range:N/A |} {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Mod Card image |rowspan=4 style="width:60px;text-align:center;"|File:Ability image in gameENERGYEnergy requiredKEYDefault hotkey for ability |rowspan=4|Ability nameIn-game Description of ability |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:Effectivenss of the ability (generally whatever is effected by Ability Strength) |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:Duration of the ability (generally whatever is effected by Ability Duration) |- | style="padding-right: 6px;" |Range:Range of the ability (generally whatever is effected by Ability Range) |- |style="padding-right: 6px; border-top:1px solid white;" |Misc:Every statistic that is not affect by Ability Strength/Duration/Range |} {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Panel.png |rowspan=4 style="width:60px;text-align:center;"|File:Panel.pngENERGYN/AKEYN/A |rowspan=4|OverheatNo description availible. |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:N/A |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:N/A |- | style="padding-right: 6px;" |Range:N/A |} Info =
* Causes 100 / 125 / 175 / 200 Fire Damage per second to targets within 0.5 meters of Ember, and gives her 15% / 20% / 30% / 40% damage reduction to both health and shields for 7 / 12 / 15 / 20 seconds.
* This burning damage is not affected by enemy armor.
* Burning radius is unaffected by Ability Range mods.
* Damage is affected by Ability Strength mods.
* Duration is affected by Ability Duration mods.
* Damage reduction is affected by Ability Strength mods.
* Has a cast delay of ~0.6 seconds.
* Does not give immunity to disruption (energy drain), stagger, stun or knockdown effects while active.
* When cast, it gives a very brief period of invulnerability and immunity to knockdown, stagger or stun.
* Overheat will break reinforced Corpus ship windows.
* Can be used while jumping, sliding, flipping, wall-running or wall-clinging.
* While active, walking into Storage Containers will break them, walking into Barrels will make them explode and walking into fans will cause them to break.
* Using Overheat will not reduce the damage you take in the Vampire Challenge of Nightmare Mode. |-|Tips & Tricks =
* This skill is heavily intended against melee units, especially infested, due to their massive damage output which Overheat can absorb, while dealing sizable amounts of damage, making this an anti-melee skill.
* To calculate total damage reduction use the formula:
* 0.Overheat x (1 + Ability Strength) x 100.
* For example, with Overheat at 40%, Intensify at 30%, and Blind Rage at 99%:
* 0.4 x (1 + [0.3 + 0.99]) x 100 = 0.4 x 2.29 x 100 = 91.6%.
* To calculate Ember's effective shields with Overheat up, use the formula:
* Shields / (1 - 0.Reduction).
* For example, using Ember with 740 Shields and Overheat at 52% damage reduction:
* 740 / (1 - 0.52) = 740 / 0.48 = 1,541.6 effective shields.
* If you want to read an in-depth analysis of Overheat vs Iron Skin and Blessing, read this. |-|Maximization = Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
* Maximized Ability Duration increases duration to 51.4 seconds.
* Has no negative effect on this ability.
* Maximized Ability Efficiency reduces cost to 12.5 energy.
* Reduces duration to between 8 and 10 seconds depending on mods.
* Maximized Ability Range has no positive effect on this ability.
* Reduces damage to 80 per second and reduces damage reduction to 16%.
* Maximized Ability Strength increases damage to 458 per second and increases damage reduction to 91.6%.
* Increases cost to 77.5 energy.
- __NOWYSIWYG__ Overheat Battle Data Affected by Contest Data Contests (RSE) Super Contests (DPPt) Contest Spectaculars (ORAS) Overheat is a damaging Fire-type move introduced in Generation III. The user fires tremendous infernos at the opponent, inflict Solemn amounts of damage. However, it harshly lowers the user's special attack stat. This attack pairs well with the White Herb, allowing one more full-power Overheat.
- Lowers user's Sp. Attack by 2.
- title3::Overheat[[image::]]use::Specialattack_power::160specialgauge::1cooldown::4.0dps::40.00type::Fire
- Scald your target and nearby enemies, dealing damage over time.Power Interactions: When Immolation is active, your target takes extra damage and you receive a small heal. Damage Role: Increases all damage by 45% until the hit counter resets.
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