Cross Chop (Ex): As a standard action, Machoke performs a devastating strike with both hands, augmenting his slam attack. He takes no attack penalty for using both hands, and each hand does 2d6 + 1.5x Strength modifier damage (threat range 15-20 / x2). Rock Throwing (Ex): Machoke gets Rock Throwing as a Giant of his Strength. Carrying Capacity (Ex): Machoke’s lifting and carrying capacity is quadruple what it would otherwise be. Tough Muscles (Ex): Machoke adds its Strength bonus to its Natural Armor bonus.
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| - Cross Chop (Ex): As a standard action, Machoke performs a devastating strike with both hands, augmenting his slam attack. He takes no attack penalty for using both hands, and each hand does 2d6 + 1.5x Strength modifier damage (threat range 15-20 / x2). Rock Throwing (Ex): Machoke gets Rock Throwing as a Giant of his Strength. Carrying Capacity (Ex): Machoke’s lifting and carrying capacity is quadruple what it would otherwise be. Tough Muscles (Ex): Machoke adds its Strength bonus to its Natural Armor bonus.
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| - Improved Unarmed StrikeB, Improved Grapple, Improved Toughness, Two-Weapon Fighting, Great Fortitude, Improved Natural Attack B
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| - Spelling and Grammar only
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| abstract
| - Cross Chop (Ex): As a standard action, Machoke performs a devastating strike with both hands, augmenting his slam attack. He takes no attack penalty for using both hands, and each hand does 2d6 + 1.5x Strength modifier damage (threat range 15-20 / x2). Rock Throwing (Ex): Machoke gets Rock Throwing as a Giant of his Strength. Carrying Capacity (Ex): Machoke’s lifting and carrying capacity is quadruple what it would otherwise be. Tough Muscles (Ex): Machoke adds its Strength bonus to its Natural Armor bonus. Vital Thow (Ex): If Machoke successfully grapples an opponent, he may throw them as a standard action. The target gets no saving throw; they should have known better than to let themselves be grappled by a Machoke. They travel 10 feet for every point of Strength bonus, and can be hurled upward, horizontally (towards another person as a thrown weapon, even), or down. If hurled up, they travel the distance upwards and then fall and take appropriate falling damage. When thrown away, they travel the distance in a low arc and, should they hit something or someone, inflict and take 1d6 damage for each 5 feet they had left in their movement. If thrown into the ground, they take full falling damage as if they'd fallen from the absolute height of a Machoke's vertical throw. This even works on winged creatures.
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