About: Evil coins   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The evil coins are a group of monsters added in SLASH'EM. Their appearance is similar to a regular pile of gold coins with the exception of the regular pile of killer coins, making them somewhat similar to mimics. However the coins will still move and are not concealed, making it simple to identify them either by their movement or using the far look command. See also evil food. Evil coins do not drop regular coins when killed, nor leave any sort of corpse.

AttributesValues
rdfs:label
  • Evil coins
rdfs:comment
  • The evil coins are a group of monsters added in SLASH'EM. Their appearance is similar to a regular pile of gold coins with the exception of the regular pile of killer coins, making them somewhat similar to mimics. However the coins will still move and are not concealed, making it simple to identify them either by their movement or using the far look command. See also evil food. Evil coins do not drop regular coins when killed, nor leave any sort of corpse.
Level
  • 6(xsd:integer)
  • 9(xsd:integer)
  • 11(xsd:integer)
dcterms:subject
Resistances
  • None
dbkwik:nethack/pro...iPageUsesTemplate
Speed
  • 9(xsd:integer)
  • 12(xsd:integer)
Difficulty
  • 7(xsd:integer)
  • 10(xsd:integer)
  • 12(xsd:integer)
Name
  • huge pile of killer coins
  • large pile of killer coins
  • pile of killer coins
Align
  • 0(xsd:integer)
Frequency
  • Not randomly generated, appears only outside of Gehennom
Reference
Weight
  • 0(xsd:integer)
mr
  • 0(xsd:integer)
AC
  • 7(xsd:integer)
Attacks
  • 172800.0
  • 259200.0
  • 345600.0
Experience
  • 73(xsd:integer)
  • 186(xsd:integer)
  • 249(xsd:integer)
Size
  • Small
genocidable
  • Yes
resistances conveyed
  • None
nutr
  • 0(xsd:integer)
abstract
  • The evil coins are a group of monsters added in SLASH'EM. Their appearance is similar to a regular pile of gold coins with the exception of the regular pile of killer coins, making them somewhat similar to mimics. However the coins will still move and are not concealed, making it simple to identify them either by their movement or using the far look command. See also evil food. Evil coins do not drop regular coins when killed, nor leave any sort of corpse.
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